Searched refs:extraCoordComps (Results 1 – 2 of 2) sorted by relevance
428 int extraCoordComps = isProj ? (is2DProj4 ? 2 : 1) : 0; in initShaderSources() local429 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()
817 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources() local818 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()927 op << "ivec" << (texCoordComps+extraCoordComps) << "("; in initShaderSources()