Searched refs:ey3 (Results 1 – 1 of 1) sorted by relevance
58 GLfloat ex3, ey3; member301 GLfloat cross3 = (info->ex3 * fy3 - info->ey3 * fx3); in compute_coveragef()312 cross3 = info->ex3 + info->ey3; in compute_coveragef()365 line->ey3 = line->qy0 - line->qy3; in segment()