Searched refs:fAligned (Results 1 – 5 of 5) sorted by relevance
90 if (this->fAligned) { in align()111 this->fAligned = true; in align()138 this->fAligned = true; in alignEnd()220 fAligned = true; in initBase()
130 return fAligned; in aligned()296 fAligned = false; in unaligned()327 bool fAligned; variable
134 if (this->fAligned) { in align()155 this->fAligned = true; in align()182 this->fAligned = true; in alignEnd()252 fAligned = true; in initBase()
35 , fAligned(aligned) in GameBench()175 if (fAligned) { in onDraw()233 bool fAligned; member in GameBench
934 if (this->fAligned) { in dumpBase()