Searched refs:fCoordTransforms (Results 1 – 4 of 4) sorted by relevance
133 fCoordTransforms.push_back(transform); in addCoordTransform()139 if (fCoordTransforms.count() != that.fCoordTransforms.count()) { in hasSameTransforms()142 int count = fCoordTransforms.count(); in hasSameTransforms()144 if (*fCoordTransforms[i] != *that.fCoordTransforms[i]) { in hasSameTransforms()
43 int numTransforms() const { return fCoordTransforms.count(); } in numTransforms()47 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; } in coordTransform()50 return fCoordTransforms; in coordTransforms()127 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; variable
203 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back(); in emitAndInstallProcs()322 fCoordTransforms, &fOutCoords); in emitAndInstallProc()
391 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; variable