Searched refs:fCurrArrayBuffer (Results 1 – 2 of 2) sorted by relevance
123 GrGLuint fCurrArrayBuffer; member in SkNullGLContext::ContextState130 : fCurrArrayBuffer(0) in ContextState()170 id = state->fCurrArrayBuffer; in nullGLBufferData()213 state->fCurrArrayBuffer = buffer; in nullGLBindBuffer()225 if (ids[i] == state->fCurrArrayBuffer) { in nullGLDeleteBuffers()226 state->fCurrArrayBuffer = 0; in nullGLDeleteBuffers()243 id = state->fCurrArrayBuffer; in nullGLMapBufferRange()265 id = state->fCurrArrayBuffer; in nullGLMapBuffer()293 id = state->fCurrArrayBuffer; in nullGLUnmapBuffer()318 id = state->fCurrArrayBuffer; in nullGLGetBufferParameteriv()
128 GrGLuint fCurrArrayBuffer; member138 : fCurrArrayBuffer(0) in ThreadContext()176 id = ctx->fCurrArrayBuffer; in nullGLBufferData()219 ctx->fCurrArrayBuffer = buffer; in nullGLBindBuffer()231 if (ids[i] == ctx->fCurrArrayBuffer) { in nullGLDeleteBuffers()232 ctx->fCurrArrayBuffer = 0; in nullGLDeleteBuffers()249 id = ctx->fCurrArrayBuffer; in nullGLMapBufferRange()271 id = ctx->fCurrArrayBuffer; in nullGLMapBuffer()299 id = ctx->fCurrArrayBuffer; in nullGLUnmapBuffer()324 id = ctx->fCurrArrayBuffer; in nullGLGetBufferParameteriv()