Searched refs:fDirectionUni (Results 1 – 1 of 1) sorted by relevance
627 UniformHandle fDirectionUni; member in __anonae3a547c0111::GrGLDistantLight1883 setUniformNormal3(pdman, fDirectionUni, distantLight->direction()); in setData()1888 fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight()