Searched refs:fDstCopyTopLeftUni (Results 1 – 2 of 2) sorted by relevance
33 fDstCopyTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()63 if (fDstCopyTopLeftUni.isValid()) { in setData()64 pdm.set2f(fDstCopyTopLeftUni, static_cast<GrGLfloat>(xp.dstCopyTextureOffset().fX), in setData()72 SkASSERT(!fDstCopyTopLeftUni.isValid()); in setData()
66 GrGLProgramDataManager::UniformHandle fDstCopyTopLeftUni; variable