Searched refs:fFSLocation (Results 1 – 2 of 2) sorted by relevance
38 uniform.fFSLocation = builderUniform.fLocation; in GrGLProgramDataManager()40 uniform.fFSLocation = kUnusedUniform; in GrGLProgramDataManager()53 if (kUnusedUniform != uni.fFSLocation) { in setSampler()54 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); in setSampler()56 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in setSampler()66 if (kUnusedUniform != uni.fFSLocation) { in set1f()67 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); in set1f()69 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set1f()85 if (kUnusedUniform != uni.fFSLocation) { in set1fv()86 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); in set1fv()[all …]
102 GrGLint fFSLocation; member