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Searched refs:fFloatPrecisions (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLCaps.cpp1118 fFloatPrecisions[s][p].fLogRangeLow = range[0]; in initShaderPrecisionTable()
1119 fFloatPrecisions[s][p].fLogRangeHigh = range[1]; in initShaderPrecisionTable()
1120 fFloatPrecisions[s][p].fBits = bits; in initShaderPrecisionTable()
1122 first = &fFloatPrecisions[s][p]; in initShaderPrecisionTable()
1125 fShaderPrecisionVaries = (*first != fFloatPrecisions[s][p]); in initShaderPrecisionTable()
1138 fFloatPrecisions[s][p].fLogRangeLow = 127; in initShaderPrecisionTable()
1139 fFloatPrecisions[s][p].fLogRangeHigh = 127; in initShaderPrecisionTable()
1140 fFloatPrecisions[s][p].fBits = 23; in initShaderPrecisionTable()
1151 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVertex_GrShaderType][p]; in initShaderPrecisionTable()
/external/skia/src/gpu/
DGrDrawTargetCaps.h81 return fFloatPrecisions[shaderType][precision]; in getFloatShaderPrecisionInfo()
99 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; variable
DGrDrawTarget.cpp555 fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; in operator =()
600 if (fFloatPrecisions[s][p].supported()) { in dump()
604 fFloatPrecisions[s][p].fLogRangeLow, in dump()
605 fFloatPrecisions[s][p].fLogRangeHigh, in dump()
606 fFloatPrecisions[s][p].fBits); in dump()