Searched refs:fFloatPrecisions (Results 1 – 3 of 3) sorted by relevance
1118 fFloatPrecisions[s][p].fLogRangeLow = range[0]; in initShaderPrecisionTable()1119 fFloatPrecisions[s][p].fLogRangeHigh = range[1]; in initShaderPrecisionTable()1120 fFloatPrecisions[s][p].fBits = bits; in initShaderPrecisionTable()1122 first = &fFloatPrecisions[s][p]; in initShaderPrecisionTable()1125 fShaderPrecisionVaries = (*first != fFloatPrecisions[s][p]); in initShaderPrecisionTable()1138 fFloatPrecisions[s][p].fLogRangeLow = 127; in initShaderPrecisionTable()1139 fFloatPrecisions[s][p].fLogRangeHigh = 127; in initShaderPrecisionTable()1140 fFloatPrecisions[s][p].fBits = 23; in initShaderPrecisionTable()1151 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVertex_GrShaderType][p]; in initShaderPrecisionTable()
81 return fFloatPrecisions[shaderType][precision]; in getFloatShaderPrecisionInfo()99 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; variable
555 fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; in operator =()600 if (fFloatPrecisions[s][p].supported()) { in dump()604 fFloatPrecisions[s][p].fLogRangeLow, in dump()605 fFloatPrecisions[s][p].fLogRangeHigh, in dump()606 fFloatPrecisions[s][p].fBits); in dump()