1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkGpuDevice.h"
9 
10 #include "GrContext.h"
11 #include "GrGpu.h"
12 #include "GrGpuResourcePriv.h"
13 #include "GrLayerHoister.h"
14 #include "GrRecordReplaceDraw.h"
15 #include "GrStrokeInfo.h"
16 #include "GrTextContext.h"
17 #include "GrTracing.h"
18 #include "SkCanvasPriv.h"
19 #include "SkDeviceImageFilterProxy.h"
20 #include "SkDrawProcs.h"
21 #include "SkErrorInternals.h"
22 #include "SkGlyphCache.h"
23 #include "SkGrTexturePixelRef.h"
24 #include "SkImage_Base.h"
25 #include "SkImageFilter.h"
26 #include "SkLayerInfo.h"
27 #include "SkMaskFilter.h"
28 #include "SkPathEffect.h"
29 #include "SkPicture.h"
30 #include "SkPictureData.h"
31 #include "SkRRect.h"
32 #include "SkRecord.h"
33 #include "SkStroke.h"
34 #include "SkSurface.h"
35 #include "SkSurface_Gpu.h"
36 #include "SkTLazy.h"
37 #include "SkUtils.h"
38 #include "SkVertState.h"
39 #include "SkXfermode.h"
40 #include "effects/GrBicubicEffect.h"
41 #include "effects/GrDashingEffect.h"
42 #include "effects/GrSimpleTextureEffect.h"
43 #include "effects/GrTextureDomain.h"
44 
45 #if SK_SUPPORT_GPU
46 
47 enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
48 
49 #if 0
50     extern bool (*gShouldDrawProc)();
51     #define CHECK_SHOULD_DRAW(draw)                             \
52         do {                                                    \
53             if (gShouldDrawProc && !gShouldDrawProc()) return;  \
54             this->prepareDraw(draw);                            \
55         } while (0)
56 #else
57     #define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
58 #endif
59 
60 // This constant represents the screen alignment criterion in texels for
61 // requiring texture domain clamping to prevent color bleeding when drawing
62 // a sub region of a larger source image.
63 #define COLOR_BLEED_TOLERANCE 0.001f
64 
65 #define DO_DEFERRED_CLEAR()             \
66     do {                                \
67         if (fNeedClear) {               \
68             this->clearAll();           \
69         }                               \
70     } while (false)                     \
71 
72 ///////////////////////////////////////////////////////////////////////////////
73 
74 #define CHECK_FOR_ANNOTATION(paint) \
75     do { if (paint.getAnnotation()) { return; } } while (0)
76 
77 ///////////////////////////////////////////////////////////////////////////////
78 
79 // Helper for turning a bitmap into a texture. If the bitmap is GrTexture backed this
80 // just accesses the backing GrTexture. Otherwise, it creates a cached texture
81 // representation and releases it in the destructor.
82 class AutoBitmapTexture : public SkNoncopyable {
83 public:
AutoBitmapTexture()84     AutoBitmapTexture() {}
85 
AutoBitmapTexture(GrContext * context,const SkBitmap & bitmap,const GrTextureParams * params,GrTexture ** texture)86     AutoBitmapTexture(GrContext* context,
87                       const SkBitmap& bitmap,
88                       const GrTextureParams* params,
89                       GrTexture** texture) {
90         SkASSERT(texture);
91         *texture = this->set(context, bitmap, params);
92     }
93 
set(GrContext * context,const SkBitmap & bitmap,const GrTextureParams * params)94     GrTexture* set(GrContext* context,
95                    const SkBitmap& bitmap,
96                    const GrTextureParams* params) {
97         // Either get the texture directly from the bitmap, or else use the cache and
98         // remember to unref it.
99         if (GrTexture* bmpTexture = bitmap.getTexture()) {
100             fTexture.reset(NULL);
101             return bmpTexture;
102         } else {
103             fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params));
104             return fTexture.get();
105         }
106     }
107 
108 private:
109     SkAutoTUnref<GrTexture> fTexture;
110 };
111 
112 ///////////////////////////////////////////////////////////////////////////////
113 
114 struct GrSkDrawProcs : public SkDrawProcs {
115 public:
116     GrContext* fContext;
117     GrTextContext* fTextContext;
118     GrFontScaler* fFontScaler;  // cached in the skia glyphcache
119 };
120 
121 ///////////////////////////////////////////////////////////////////////////////
122 
Create(GrRenderTarget * rt,const SkSurfaceProps * props,unsigned flags)123 SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags) {
124     return SkGpuDevice::Create(rt, rt->width(), rt->height(), props, flags);
125 }
126 
Create(GrRenderTarget * rt,int width,int height,const SkSurfaceProps * props,unsigned flags)127 SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
128                                  const SkSurfaceProps* props, unsigned flags) {
129     if (!rt || rt->wasDestroyed()) {
130         return NULL;
131     }
132     return SkNEW_ARGS(SkGpuDevice, (rt, width, height, props, flags));
133 }
134 
surfaceprops_to_deviceprops(const SkSurfaceProps * props)135 static SkDeviceProperties surfaceprops_to_deviceprops(const SkSurfaceProps* props) {
136     if (props) {
137         return SkDeviceProperties(props->pixelGeometry());
138     } else {
139         return SkDeviceProperties(SkDeviceProperties::kLegacyLCD_InitType);
140     }
141 }
142 
copy_or_default_props(const SkSurfaceProps * props)143 static SkSurfaceProps copy_or_default_props(const SkSurfaceProps* props) {
144     if (props) {
145         return SkSurfaceProps(*props);
146     } else {
147         return SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
148     }
149 }
150 
SkGpuDevice(GrRenderTarget * rt,int width,int height,const SkSurfaceProps * props,unsigned flags)151 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
152                          const SkSurfaceProps* props, unsigned flags)
153     : INHERITED(surfaceprops_to_deviceprops(props))
154     , fSurfaceProps(copy_or_default_props(props))
155 {
156     fDrawProcs = NULL;
157 
158     fContext = SkRef(rt->getContext());
159     fNeedClear = flags & kNeedClear_Flag;
160 
161     fRenderTarget = SkRef(rt);
162 
163     SkImageInfo info = rt->surfacePriv().info().makeWH(width, height);
164     SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, rt));
165     fLegacyBitmap.setInfo(info);
166     fLegacyBitmap.setPixelRef(pr)->unref();
167 
168     bool useDFT = fSurfaceProps.isUseDistanceFieldFonts();
169     fTextContext = fContext->createTextContext(fRenderTarget, this, this->getLeakyProperties(),
170                                                useDFT);
171 }
172 
CreateRenderTarget(GrContext * context,SkSurface::Budgeted budgeted,const SkImageInfo & origInfo,int sampleCount)173 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::Budgeted budgeted,
174                                                 const SkImageInfo& origInfo, int sampleCount) {
175     if (kUnknown_SkColorType == origInfo.colorType() ||
176         origInfo.width() < 0 || origInfo.height() < 0) {
177         return NULL;
178     }
179 
180     if (!context) {
181         return NULL;
182     }
183 
184     SkColorType ct = origInfo.colorType();
185     SkAlphaType at = origInfo.alphaType();
186     if (kRGB_565_SkColorType == ct) {
187         at = kOpaque_SkAlphaType;  // force this setting
188     } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) {
189         // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32
190         ct = kN32_SkColorType;
191     }
192     if (kOpaque_SkAlphaType != at) {
193         at = kPremul_SkAlphaType;  // force this setting
194     }
195     const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height(), ct, at);
196 
197     GrSurfaceDesc desc;
198     desc.fFlags = kRenderTarget_GrSurfaceFlag;
199     desc.fWidth = info.width();
200     desc.fHeight = info.height();
201     desc.fConfig = SkImageInfo2GrPixelConfig(info);
202     desc.fSampleCnt = sampleCount;
203     GrTexture* texture = context->textureProvider()->createTexture(
204         desc, SkToBool(budgeted), NULL, 0);
205     if (NULL == texture) {
206         return NULL;
207     }
208     SkASSERT(NULL != texture->asRenderTarget());
209     return texture->asRenderTarget();
210 }
211 
Create(GrContext * context,SkSurface::Budgeted budgeted,const SkImageInfo & info,int sampleCount,const SkSurfaceProps * props,unsigned flags)212 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgeted,
213                                  const SkImageInfo& info, int sampleCount,
214                                  const SkSurfaceProps* props, unsigned flags) {
215 
216     SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info,  sampleCount));
217     if (NULL == rt) {
218         return NULL;
219     }
220 
221     return SkNEW_ARGS(SkGpuDevice, (rt, info.width(), info.height(), props, flags));
222 }
223 
~SkGpuDevice()224 SkGpuDevice::~SkGpuDevice() {
225     if (fDrawProcs) {
226         delete fDrawProcs;
227     }
228 
229     delete fTextContext;
230 
231     fRenderTarget->unref();
232     fContext->unref();
233 }
234 
235 ///////////////////////////////////////////////////////////////////////////////
236 
onReadPixels(const SkImageInfo & dstInfo,void * dstPixels,size_t dstRowBytes,int x,int y)237 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
238                                int x, int y) {
239     DO_DEFERRED_CLEAR();
240 
241     // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
242     GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo);
243     if (kUnknown_GrPixelConfig == config) {
244         return false;
245     }
246 
247     uint32_t flags = 0;
248     if (kUnpremul_SkAlphaType == dstInfo.alphaType()) {
249         flags = GrContext::kUnpremul_PixelOpsFlag;
250     }
251     return fContext->readRenderTargetPixels(fRenderTarget, x, y, dstInfo.width(), dstInfo.height(),
252                                             config, dstPixels, dstRowBytes, flags);
253 }
254 
onWritePixels(const SkImageInfo & info,const void * pixels,size_t rowBytes,int x,int y)255 bool SkGpuDevice::onWritePixels(const SkImageInfo& info, const void* pixels, size_t rowBytes,
256                                 int x, int y) {
257     // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
258     GrPixelConfig config = SkImageInfo2GrPixelConfig(info);
259     if (kUnknown_GrPixelConfig == config) {
260         return false;
261     }
262     uint32_t flags = 0;
263     if (kUnpremul_SkAlphaType == info.alphaType()) {
264         flags = GrContext::kUnpremul_PixelOpsFlag;
265     }
266     fRenderTarget->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags);
267 
268     // need to bump our genID for compatibility with clients that "know" we have a bitmap
269     fLegacyBitmap.notifyPixelsChanged();
270 
271     return true;
272 }
273 
onAccessBitmap()274 const SkBitmap& SkGpuDevice::onAccessBitmap() {
275     DO_DEFERRED_CLEAR();
276     return fLegacyBitmap;
277 }
278 
onAttachToCanvas(SkCanvas * canvas)279 void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
280     INHERITED::onAttachToCanvas(canvas);
281 
282     // Canvas promises that this ptr is valid until onDetachFromCanvas is called
283     fClipStack.reset(SkRef(canvas->getClipStack()));
284 }
285 
onDetachFromCanvas()286 void SkGpuDevice::onDetachFromCanvas() {
287     INHERITED::onDetachFromCanvas();
288     fClip.reset();
289     fClipStack.reset(NULL);
290 }
291 
292 // call this every draw call, to ensure that the context reflects our state,
293 // and not the state from some other canvas/device
prepareDraw(const SkDraw & draw)294 void SkGpuDevice::prepareDraw(const SkDraw& draw) {
295     SkASSERT(fClipStack.get());
296 
297     SkASSERT(draw.fClipStack && draw.fClipStack == fClipStack);
298 
299     fClip.setClipStack(fClipStack, &this->getOrigin());
300 
301     DO_DEFERRED_CLEAR();
302 }
303 
accessRenderTarget()304 GrRenderTarget* SkGpuDevice::accessRenderTarget() {
305     DO_DEFERRED_CLEAR();
306     return fRenderTarget;
307 }
308 
clearAll()309 void SkGpuDevice::clearAll() {
310     GrColor color = 0;
311     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clearAll", fContext);
312     SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
313     fContext->clear(&rect, color, true, fRenderTarget);
314     fNeedClear = false;
315 }
316 
replaceRenderTarget(bool shouldRetainContent)317 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
318     // Caller must have accessed the render target, because it knows the rt must be replaced.
319     SkASSERT(!fNeedClear);
320 
321     SkSurface::Budgeted budgeted =
322             fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgeted
323                                                        : SkSurface::kNo_Budgeted;
324 
325     SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
326         fRenderTarget->getContext(), budgeted, this->imageInfo(), fRenderTarget->numSamples()));
327 
328     if (NULL == newRT) {
329         return;
330     }
331 
332     if (shouldRetainContent) {
333         if (fRenderTarget->wasDestroyed()) {
334             return;
335         }
336         this->context()->copySurface(newRT, fRenderTarget);
337     }
338 
339     SkASSERT(fRenderTarget != newRT);
340 
341     fRenderTarget->unref();
342     fRenderTarget = newRT.detach();
343 
344     SkASSERT(fRenderTarget->surfacePriv().info() == fLegacyBitmap.info());
345     SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (fRenderTarget->surfacePriv().info(), fRenderTarget));
346     fLegacyBitmap.setPixelRef(pr)->unref();
347 }
348 
349 ///////////////////////////////////////////////////////////////////////////////
350 
drawPaint(const SkDraw & draw,const SkPaint & paint)351 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
352     CHECK_SHOULD_DRAW(draw);
353     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext);
354 
355     GrPaint grPaint;
356     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
357         return;
358     }
359 
360     fContext->drawPaint(fRenderTarget, fClip, grPaint, *draw.fMatrix);
361 }
362 
363 // must be in SkCanvas::PointMode order
364 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
365     kPoints_GrPrimitiveType,
366     kLines_GrPrimitiveType,
367     kLineStrip_GrPrimitiveType
368 };
369 
drawPoints(const SkDraw & draw,SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)370 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
371                              size_t count, const SkPoint pts[], const SkPaint& paint) {
372     CHECK_FOR_ANNOTATION(paint);
373     CHECK_SHOULD_DRAW(draw);
374 
375     SkScalar width = paint.getStrokeWidth();
376     if (width < 0) {
377         return;
378     }
379 
380     if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
381         GrStrokeInfo strokeInfo(paint, SkPaint::kStroke_Style);
382         GrPaint grPaint;
383         if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true,
384                              &grPaint)) {
385             return;
386         }
387         SkPath path;
388         path.setIsVolatile(true);
389         path.moveTo(pts[0]);
390         path.lineTo(pts[1]);
391         fContext->drawPath(fRenderTarget, fClip, grPaint, *draw.fMatrix, path, strokeInfo);
392         return;
393     }
394 
395     // we only handle hairlines and paints without path effects or mask filters,
396     // else we let the SkDraw call our drawPath()
397     if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
398         draw.drawPoints(mode, count, pts, paint, true);
399         return;
400     }
401 
402     GrPaint grPaint;
403     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
404         return;
405     }
406 
407     fContext->drawVertices(fRenderTarget,
408                            fClip,
409                            grPaint,
410                            *draw.fMatrix,
411                            gPointMode2PrimtiveType[mode],
412                            SkToS32(count),
413                            (SkPoint*)pts,
414                            NULL,
415                            NULL,
416                            NULL,
417                            0);
418 }
419 
420 ///////////////////////////////////////////////////////////////////////////////
421 
drawRect(const SkDraw & draw,const SkRect & rect,const SkPaint & paint)422 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
423                            const SkPaint& paint) {
424     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawRect", fContext);
425 
426     CHECK_FOR_ANNOTATION(paint);
427     CHECK_SHOULD_DRAW(draw);
428 
429     bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
430     SkScalar width = paint.getStrokeWidth();
431 
432     /*
433         We have special code for hairline strokes, miter-strokes, bevel-stroke
434         and fills. Anything else we just call our path code.
435      */
436     bool usePath = doStroke && width > 0 &&
437                    (paint.getStrokeJoin() == SkPaint::kRound_Join ||
438                     (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmpty()));
439     // another two reasons we might need to call drawPath...
440 
441     if (paint.getMaskFilter()) {
442         usePath = true;
443     }
444 
445     if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) {
446 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
447         if (doStroke) {
448 #endif
449             usePath = true;
450 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
451         } else {
452             usePath = !draw.fMatrix->preservesRightAngles();
453         }
454 #endif
455     }
456     // until we can both stroke and fill rectangles
457     if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
458         usePath = true;
459     }
460 
461     GrStrokeInfo strokeInfo(paint);
462 
463     const SkPathEffect* pe = paint.getPathEffect();
464     if (!usePath && pe && !strokeInfo.isDashed()) {
465         usePath = true;
466     }
467 
468     if (usePath) {
469         SkPath path;
470         path.setIsVolatile(true);
471         path.addRect(rect);
472         this->drawPath(draw, path, paint, NULL, true);
473         return;
474     }
475 
476     GrPaint grPaint;
477     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
478         return;
479     }
480 
481     fContext->drawRect(fRenderTarget, fClip, grPaint, *draw.fMatrix, rect, &strokeInfo);
482 }
483 
484 ///////////////////////////////////////////////////////////////////////////////
485 
drawRRect(const SkDraw & draw,const SkRRect & rect,const SkPaint & paint)486 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
487                             const SkPaint& paint) {
488     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawRRect", fContext);
489     CHECK_FOR_ANNOTATION(paint);
490     CHECK_SHOULD_DRAW(draw);
491 
492     GrPaint grPaint;
493     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
494         return;
495     }
496 
497     GrStrokeInfo strokeInfo(paint);
498     if (paint.getMaskFilter()) {
499         // try to hit the fast path for drawing filtered round rects
500 
501         SkRRect devRRect;
502         if (rect.transform(*draw.fMatrix, &devRRect)) {
503             if (devRRect.allCornersCircular()) {
504                 SkRect maskRect;
505                 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(),
506                                                             draw.fClip->getBounds(),
507                                                             *draw.fMatrix,
508                                                             &maskRect)) {
509                     SkIRect finalIRect;
510                     maskRect.roundOut(&finalIRect);
511                     if (draw.fClip->quickReject(finalIRect)) {
512                         // clipped out
513                         return;
514                     }
515                     if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext,
516                                                                         fRenderTarget,
517                                                                         &grPaint,
518                                                                         fClip,
519                                                                         *draw.fMatrix,
520                                                                         strokeInfo.getStrokeRec(),
521                                                                         devRRect)) {
522                         return;
523                     }
524                 }
525 
526             }
527         }
528 
529     }
530 
531     bool usePath = false;
532 
533     if (paint.getMaskFilter()) {
534         usePath = true;
535     } else {
536         const SkPathEffect* pe = paint.getPathEffect();
537         if (pe && !strokeInfo.isDashed()) {
538             usePath = true;
539         }
540     }
541 
542 
543     if (usePath) {
544         SkPath path;
545         path.setIsVolatile(true);
546         path.addRRect(rect);
547         this->drawPath(draw, path, paint, NULL, true);
548         return;
549     }
550 
551     fContext->drawRRect(fRenderTarget, fClip, grPaint, *draw.fMatrix, rect, strokeInfo);
552 }
553 
drawDRRect(const SkDraw & draw,const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)554 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
555                              const SkRRect& inner, const SkPaint& paint) {
556     SkStrokeRec stroke(paint);
557     if (stroke.isFillStyle()) {
558 
559         CHECK_FOR_ANNOTATION(paint);
560         CHECK_SHOULD_DRAW(draw);
561 
562         GrPaint grPaint;
563         if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true,
564                              &grPaint)) {
565             return;
566         }
567 
568         if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) {
569             fContext->drawDRRect(fRenderTarget, fClip, grPaint, *draw.fMatrix, outer, inner);
570             return;
571         }
572     }
573 
574     SkPath path;
575     path.setIsVolatile(true);
576     path.addRRect(outer);
577     path.addRRect(inner);
578     path.setFillType(SkPath::kEvenOdd_FillType);
579 
580     this->drawPath(draw, path, paint, NULL, true);
581 }
582 
583 
584 /////////////////////////////////////////////////////////////////////////////
585 
drawOval(const SkDraw & draw,const SkRect & oval,const SkPaint & paint)586 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
587                            const SkPaint& paint) {
588     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawOval", fContext);
589     CHECK_FOR_ANNOTATION(paint);
590     CHECK_SHOULD_DRAW(draw);
591 
592     GrStrokeInfo strokeInfo(paint);
593 
594     bool usePath = false;
595     // some basic reasons we might need to call drawPath...
596     if (paint.getMaskFilter()) {
597         usePath = true;
598     } else {
599         const SkPathEffect* pe = paint.getPathEffect();
600         if (pe && !strokeInfo.isDashed()) {
601             usePath = true;
602         }
603     }
604 
605     if (usePath) {
606         SkPath path;
607         path.setIsVolatile(true);
608         path.addOval(oval);
609         this->drawPath(draw, path, paint, NULL, true);
610         return;
611     }
612 
613     GrPaint grPaint;
614     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
615         return;
616     }
617 
618     fContext->drawOval(fRenderTarget, fClip, grPaint, *draw.fMatrix, oval, strokeInfo);
619 }
620 
621 #include "SkMaskFilter.h"
622 
623 ///////////////////////////////////////////////////////////////////////////////
624 
625 // helpers for applying mask filters
626 namespace {
627 
628 // Draw a mask using the supplied paint. Since the coverage/geometry
629 // is already burnt into the mask this boils down to a rect draw.
630 // Return true if the mask was successfully drawn.
draw_mask(GrContext * context,GrRenderTarget * rt,const GrClip & clip,const SkMatrix & viewMatrix,const SkRect & maskRect,GrPaint * grp,GrTexture * mask)631 bool draw_mask(GrContext* context,
632                GrRenderTarget* rt,
633                const GrClip& clip,
634                const SkMatrix& viewMatrix,
635                const SkRect& maskRect,
636                GrPaint* grp,
637                GrTexture* mask) {
638     SkMatrix matrix;
639     matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
640     matrix.postIDiv(mask->width(), mask->height());
641 
642     grp->addCoverageProcessor(GrSimpleTextureEffect::Create(mask, matrix,
643                                                             kDevice_GrCoordSet))->unref();
644 
645     SkMatrix inverse;
646     if (!viewMatrix.invert(&inverse)) {
647         return false;
648     }
649     context->drawNonAARectWithLocalMatrix(rt, clip, *grp, SkMatrix::I(), maskRect, inverse);
650     return true;
651 }
652 
clip_bounds_quick_reject(const SkIRect & clipBounds,const SkIRect & rect)653 static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
654     return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
655 }
656 
draw_with_mask_filter(GrContext * context,GrRenderTarget * rt,const GrClip & clipData,const SkMatrix & viewMatrix,const SkPath & devPath,SkMaskFilter * filter,const SkIRect & clipBounds,GrPaint * grp,SkPaint::Style style)657 bool draw_with_mask_filter(GrContext* context,
658                            GrRenderTarget* rt,
659                            const GrClip& clipData,
660                            const SkMatrix& viewMatrix,
661                            const SkPath& devPath,
662                            SkMaskFilter* filter,
663                            const SkIRect& clipBounds,
664                            GrPaint* grp,
665                            SkPaint::Style style) {
666     SkMask  srcM, dstM;
667 
668     if (!SkDraw::DrawToMask(devPath, &clipBounds, filter, &viewMatrix, &srcM,
669                             SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
670         return false;
671     }
672     SkAutoMaskFreeImage autoSrc(srcM.fImage);
673 
674     if (!filter->filterMask(&dstM, srcM, viewMatrix, NULL)) {
675         return false;
676     }
677     // this will free-up dstM when we're done (allocated in filterMask())
678     SkAutoMaskFreeImage autoDst(dstM.fImage);
679 
680     if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
681         return false;
682     }
683 
684     // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
685     // the current clip (and identity matrix) and GrPaint settings
686     GrSurfaceDesc desc;
687     desc.fWidth = dstM.fBounds.width();
688     desc.fHeight = dstM.fBounds.height();
689     desc.fConfig = kAlpha_8_GrPixelConfig;
690 
691     SkAutoTUnref<GrTexture> texture(context->textureProvider()->refScratchTexture(
692         desc, GrTextureProvider::kApprox_ScratchTexMatch));
693     if (!texture) {
694         return false;
695     }
696     texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
697                                dstM.fImage, dstM.fRowBytes);
698 
699     SkRect maskRect = SkRect::Make(dstM.fBounds);
700 
701     return draw_mask(context, rt, clipData, viewMatrix, maskRect, grp, texture);
702 }
703 
704 // Create a mask of 'devPath' and place the result in 'mask'.
create_mask_GPU(GrContext * context,GrRenderTarget * rt,const SkRect & maskRect,const SkPath & devPath,const GrStrokeInfo & strokeInfo,bool doAA,int sampleCnt)705 GrTexture* create_mask_GPU(GrContext* context,
706                            GrRenderTarget* rt,
707                            const SkRect& maskRect,
708                            const SkPath& devPath,
709                            const GrStrokeInfo& strokeInfo,
710                            bool doAA,
711                            int sampleCnt) {
712     GrSurfaceDesc desc;
713     desc.fFlags = kRenderTarget_GrSurfaceFlag;
714     desc.fWidth = SkScalarCeilToInt(maskRect.width());
715     desc.fHeight = SkScalarCeilToInt(maskRect.height());
716     desc.fSampleCnt = doAA ? sampleCnt : 0;
717     // We actually only need A8, but it often isn't supported as a
718     // render target so default to RGBA_8888
719     desc.fConfig = kRGBA_8888_GrPixelConfig;
720 
721     if (context->isConfigRenderable(kAlpha_8_GrPixelConfig,
722                                     desc.fSampleCnt > 0)) {
723         desc.fConfig = kAlpha_8_GrPixelConfig;
724     }
725 
726     GrTexture* mask = context->textureProvider()->refScratchTexture(
727         desc, GrTextureProvider::kApprox_ScratchTexMatch);
728     if (NULL == mask) {
729         return NULL;
730     }
731 
732     SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
733 
734     context->clear(NULL, 0x0, true, mask->asRenderTarget());
735 
736     GrPaint tempPaint;
737     tempPaint.setAntiAlias(doAA);
738     tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
739 
740     // setup new clip
741     GrClip clip(clipRect);
742 
743     // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
744     SkMatrix translate;
745     translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
746     context->drawPath(mask->asRenderTarget(), clip, tempPaint, translate, devPath, strokeInfo);
747     return mask;
748 }
749 
wrap_texture(GrTexture * texture,int width,int height)750 SkBitmap wrap_texture(GrTexture* texture, int width, int height) {
751     SkBitmap result;
752     result.setInfo(SkImageInfo::MakeN32Premul(width, height));
753     result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
754     return result;
755 }
756 
757 };
758 
drawPath(const SkDraw & draw,const SkPath & origSrcPath,const SkPaint & paint,const SkMatrix * prePathMatrix,bool pathIsMutable)759 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
760                            const SkPaint& paint, const SkMatrix* prePathMatrix,
761                            bool pathIsMutable) {
762     CHECK_FOR_ANNOTATION(paint);
763     CHECK_SHOULD_DRAW(draw);
764     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPath", fContext);
765 
766     return this->internalDrawPath(origSrcPath, paint, *draw.fMatrix, prePathMatrix,
767                                   draw.fClip->getBounds(), pathIsMutable);
768 }
769 
internalDrawPath(const SkPath & origSrcPath,const SkPaint & paint,const SkMatrix & origViewMatrix,const SkMatrix * prePathMatrix,const SkIRect & clipBounds,bool pathIsMutable)770 void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& paint,
771                                    const SkMatrix& origViewMatrix, const SkMatrix* prePathMatrix,
772                                    const SkIRect& clipBounds, bool pathIsMutable) {
773     SkASSERT(!pathIsMutable || origSrcPath.isVolatile());
774 
775     GrStrokeInfo strokeInfo(paint);
776 
777     // If we have a prematrix, apply it to the path, optimizing for the case
778     // where the original path can in fact be modified in place (even though
779     // its parameter type is const).
780     SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
781     SkTLazy<SkPath> tmpPath;
782     SkTLazy<SkPath> effectPath;
783     SkPathEffect* pathEffect = paint.getPathEffect();
784 
785     SkMatrix viewMatrix = origViewMatrix;
786 
787     if (prePathMatrix) {
788         // stroking, path effects, and blurs are supposed to be applied *after* the prePathMatrix.
789         // The pre-path-matrix also should not affect shading.
790         if (NULL == paint.getMaskFilter() && NULL == pathEffect && NULL == paint.getShader() &&
791             (strokeInfo.getStrokeRec().isFillStyle() ||
792              strokeInfo.getStrokeRec().isHairlineStyle())) {
793             viewMatrix.preConcat(*prePathMatrix);
794         } else {
795             SkPath* result = pathPtr;
796 
797             if (!pathIsMutable) {
798                 result = tmpPath.init();
799                 result->setIsVolatile(true);
800                 pathIsMutable = true;
801             }
802             // should I push prePathMatrix on our MV stack temporarily, instead
803             // of applying it here? See SkDraw.cpp
804             pathPtr->transform(*prePathMatrix, result);
805             pathPtr = result;
806         }
807     }
808     // at this point we're done with prePathMatrix
809     SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
810 
811     GrPaint grPaint;
812     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, viewMatrix, true, &grPaint)) {
813         return;
814     }
815 
816     const SkRect* cullRect = NULL;  // TODO: what is our bounds?
817     SkStrokeRec* strokePtr = strokeInfo.getStrokeRecPtr();
818     if (!strokeInfo.isDashed() && pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr,
819                                                                        strokePtr, cullRect)) {
820         pathPtr = effectPath.get();
821         pathIsMutable = true;
822     }
823 
824     const SkStrokeRec& stroke = strokeInfo.getStrokeRec();
825     if (paint.getMaskFilter()) {
826         if (!stroke.isHairlineStyle()) {
827             SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init();
828             if (strokeInfo.isDashed()) {
829                 if (pathEffect->filterPath(strokedPath, *pathPtr, strokePtr, cullRect)) {
830                     pathPtr = strokedPath;
831                     pathIsMutable = true;
832                 }
833                 strokeInfo.removeDash();
834             }
835             if (stroke.applyToPath(strokedPath, *pathPtr)) {
836                 pathPtr = strokedPath;
837                 pathIsMutable = true;
838                 strokeInfo.setFillStyle();
839             }
840         }
841 
842         // avoid possibly allocating a new path in transform if we can
843         SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init();
844         if (!pathIsMutable) {
845             devPathPtr->setIsVolatile(true);
846         }
847 
848         // transform the path into device space
849         pathPtr->transform(viewMatrix, devPathPtr);
850 
851         SkRect maskRect;
852         if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
853                                                     clipBounds,
854                                                     viewMatrix,
855                                                     &maskRect)) {
856             SkIRect finalIRect;
857             maskRect.roundOut(&finalIRect);
858             if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
859                 // clipped out
860                 return;
861             }
862 
863             if (paint.getMaskFilter()->directFilterMaskGPU(fContext,
864                                                            fRenderTarget,
865                                                            &grPaint,
866                                                            fClip,
867                                                            viewMatrix,
868                                                            stroke,
869                                                            *devPathPtr)) {
870                 // the mask filter was able to draw itself directly, so there's nothing
871                 // left to do.
872                 return;
873             }
874 
875 
876             SkAutoTUnref<GrTexture> mask(create_mask_GPU(fContext,
877                                                          fRenderTarget,
878                                                          maskRect,
879                                                          *devPathPtr,
880                                                          strokeInfo,
881                                                          grPaint.isAntiAlias(),
882                                                          fRenderTarget->numSamples()));
883             if (mask) {
884                 GrTexture* filtered;
885 
886                 if (paint.getMaskFilter()->filterMaskGPU(mask, viewMatrix, maskRect, &filtered, true)) {
887                     // filterMaskGPU gives us ownership of a ref to the result
888                     SkAutoTUnref<GrTexture> atu(filtered);
889                     if (draw_mask(fContext,
890                                   fRenderTarget,
891                                   fClip,
892                                   viewMatrix,
893                                   maskRect,
894                                   &grPaint,
895                                   filtered)) {
896                         // This path is completely drawn
897                         return;
898                     }
899                 }
900             }
901         }
902 
903         // draw the mask on the CPU - this is a fallthrough path in case the
904         // GPU path fails
905         SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
906                                                           SkPaint::kFill_Style;
907         draw_with_mask_filter(fContext, fRenderTarget, fClip, viewMatrix, *devPathPtr,
908                               paint.getMaskFilter(), clipBounds, &grPaint, style);
909         return;
910     }
911 
912     fContext->drawPath(fRenderTarget, fClip, grPaint, viewMatrix, *pathPtr, strokeInfo);
913 }
914 
915 static const int kBmpSmallTileSize = 1 << 10;
916 
get_tile_count(const SkIRect & srcRect,int tileSize)917 static inline int get_tile_count(const SkIRect& srcRect, int tileSize)  {
918     int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
919     int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
920     return tilesX * tilesY;
921 }
922 
determine_tile_size(const SkBitmap & bitmap,const SkIRect & src,int maxTileSize)923 static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int maxTileSize) {
924     if (maxTileSize <= kBmpSmallTileSize) {
925         return maxTileSize;
926     }
927 
928     size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
929     size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
930 
931     maxTileTotalTileSize *= maxTileSize * maxTileSize;
932     smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
933 
934     if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
935         return kBmpSmallTileSize;
936     } else {
937         return maxTileSize;
938     }
939 }
940 
941 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
942 // pixels from the bitmap are necessary.
determine_clipped_src_rect(const GrContext * context,const GrRenderTarget * rt,const GrClip & clip,const SkMatrix & viewMatrix,const SkBitmap & bitmap,const SkRect * srcRectPtr,SkIRect * clippedSrcIRect)943 static void determine_clipped_src_rect(const GrContext* context,
944                                        const GrRenderTarget* rt,
945                                        const GrClip& clip,
946                                        const SkMatrix& viewMatrix,
947                                        const SkBitmap& bitmap,
948                                        const SkRect* srcRectPtr,
949                                        SkIRect* clippedSrcIRect) {
950     clip.getConservativeBounds(rt, clippedSrcIRect, NULL);
951     SkMatrix inv;
952     if (!viewMatrix.invert(&inv)) {
953         clippedSrcIRect->setEmpty();
954         return;
955     }
956     SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
957     inv.mapRect(&clippedSrcRect);
958     if (srcRectPtr) {
959         // we've setup src space 0,0 to map to the top left of the src rect.
960         clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop);
961         if (!clippedSrcRect.intersect(*srcRectPtr)) {
962             clippedSrcIRect->setEmpty();
963             return;
964         }
965     }
966     clippedSrcRect.roundOut(clippedSrcIRect);
967     SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
968     if (!clippedSrcIRect->intersect(bmpBounds)) {
969         clippedSrcIRect->setEmpty();
970     }
971 }
972 
shouldTileBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const GrTextureParams & params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSrcRect) const973 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
974                                    const SkMatrix& viewMatrix,
975                                    const GrTextureParams& params,
976                                    const SkRect* srcRectPtr,
977                                    int maxTileSize,
978                                    int* tileSize,
979                                    SkIRect* clippedSrcRect) const {
980     // if bitmap is explictly texture backed then just use the texture
981     if (bitmap.getTexture()) {
982         return false;
983     }
984 
985     // if it's larger than the max tile size, then we have no choice but tiling.
986     if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
987         determine_clipped_src_rect(fContext, fRenderTarget, fClip, viewMatrix, bitmap,
988                                    srcRectPtr, clippedSrcRect);
989         *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
990         return true;
991     }
992 
993     if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
994         return false;
995     }
996 
997     // if the entire texture is already in our cache then no reason to tile it
998     if (GrIsBitmapInCache(fContext, bitmap, &params)) {
999         return false;
1000     }
1001 
1002     // At this point we know we could do the draw by uploading the entire bitmap
1003     // as a texture. However, if the texture would be large compared to the
1004     // cache size and we don't require most of it for this draw then tile to
1005     // reduce the amount of upload and cache spill.
1006 
1007     // assumption here is that sw bitmap size is a good proxy for its size as
1008     // a texture
1009     size_t bmpSize = bitmap.getSize();
1010     size_t cacheSize;
1011     fContext->getResourceCacheLimits(NULL, &cacheSize);
1012     if (bmpSize < cacheSize / 2) {
1013         return false;
1014     }
1015 
1016     // Figure out how much of the src we will need based on the src rect and clipping.
1017     determine_clipped_src_rect(fContext, fRenderTarget, fClip, viewMatrix, bitmap, srcRectPtr,
1018                                clippedSrcRect);
1019     *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
1020     size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
1021                            kBmpSmallTileSize * kBmpSmallTileSize;
1022 
1023     return usedTileBytes < 2 * bmpSize;
1024 }
1025 
drawBitmap(const SkDraw & origDraw,const SkBitmap & bitmap,const SkMatrix & m,const SkPaint & paint)1026 void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
1027                              const SkBitmap& bitmap,
1028                              const SkMatrix& m,
1029                              const SkPaint& paint) {
1030     SkMatrix concat;
1031     SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
1032     if (!m.isIdentity()) {
1033         concat.setConcat(*draw->fMatrix, m);
1034         draw.writable()->fMatrix = &concat;
1035     }
1036     this->drawBitmapCommon(*draw, bitmap, NULL, NULL, paint, SkCanvas::kNone_DrawBitmapRectFlag);
1037 }
1038 
1039 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
1040 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
1041 // of 'iRect' for all possible outsets/clamps.
clamped_outset_with_offset(SkIRect * iRect,int outset,SkPoint * offset,const SkIRect & clamp)1042 static inline void clamped_outset_with_offset(SkIRect* iRect,
1043                                               int outset,
1044                                               SkPoint* offset,
1045                                               const SkIRect& clamp) {
1046     iRect->outset(outset, outset);
1047 
1048     int leftClampDelta = clamp.fLeft - iRect->fLeft;
1049     if (leftClampDelta > 0) {
1050         offset->fX -= outset - leftClampDelta;
1051         iRect->fLeft = clamp.fLeft;
1052     } else {
1053         offset->fX -= outset;
1054     }
1055 
1056     int topClampDelta = clamp.fTop - iRect->fTop;
1057     if (topClampDelta > 0) {
1058         offset->fY -= outset - topClampDelta;
1059         iRect->fTop = clamp.fTop;
1060     } else {
1061         offset->fY -= outset;
1062     }
1063 
1064     if (iRect->fRight > clamp.fRight) {
1065         iRect->fRight = clamp.fRight;
1066     }
1067     if (iRect->fBottom > clamp.fBottom) {
1068         iRect->fBottom = clamp.fBottom;
1069     }
1070 }
1071 
has_aligned_samples(const SkRect & srcRect,const SkRect & transformedRect)1072 static bool has_aligned_samples(const SkRect& srcRect,
1073                                 const SkRect& transformedRect) {
1074     // detect pixel disalignment
1075     if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
1076             transformedRect.left()) < COLOR_BLEED_TOLERANCE &&
1077         SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) -
1078             transformedRect.top()) < COLOR_BLEED_TOLERANCE &&
1079         SkScalarAbs(transformedRect.width() - srcRect.width()) <
1080             COLOR_BLEED_TOLERANCE &&
1081         SkScalarAbs(transformedRect.height() - srcRect.height()) <
1082             COLOR_BLEED_TOLERANCE) {
1083         return true;
1084     }
1085     return false;
1086 }
1087 
may_color_bleed(const SkRect & srcRect,const SkRect & transformedRect,const SkMatrix & m)1088 static bool may_color_bleed(const SkRect& srcRect,
1089                             const SkRect& transformedRect,
1090                             const SkMatrix& m) {
1091     // Only gets called if has_aligned_samples returned false.
1092     // So we can assume that sampling is axis aligned but not texel aligned.
1093     SkASSERT(!has_aligned_samples(srcRect, transformedRect));
1094     SkRect innerSrcRect(srcRect), innerTransformedRect,
1095         outerTransformedRect(transformedRect);
1096     innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
1097     m.mapRect(&innerTransformedRect, innerSrcRect);
1098 
1099     // The gap between outerTransformedRect and innerTransformedRect
1100     // represents the projection of the source border area, which is
1101     // problematic for color bleeding.  We must check whether any
1102     // destination pixels sample the border area.
1103     outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
1104     innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
1105     SkIRect outer, inner;
1106     outerTransformedRect.round(&outer);
1107     innerTransformedRect.round(&inner);
1108     // If the inner and outer rects round to the same result, it means the
1109     // border does not overlap any pixel centers. Yay!
1110     return inner != outer;
1111 }
1112 
needs_texture_domain(const SkBitmap & bitmap,const SkRect & srcRect,GrTextureParams & params,const SkMatrix & contextMatrix,bool bicubic)1113 static bool needs_texture_domain(const SkBitmap& bitmap,
1114                                  const SkRect& srcRect,
1115                                  GrTextureParams &params,
1116                                  const SkMatrix& contextMatrix,
1117                                  bool bicubic) {
1118     bool needsTextureDomain = false;
1119     GrTexture* tex = bitmap.getTexture();
1120     int width = tex ? tex->width() : bitmap.width();
1121     int height = tex ? tex->height() : bitmap.height();
1122 
1123     if (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode) {
1124         // Need texture domain if drawing a sub rect
1125         needsTextureDomain = srcRect.width() < width ||
1126                              srcRect.height() < height;
1127         if (!bicubic && needsTextureDomain && contextMatrix.rectStaysRect()) {
1128             // sampling is axis-aligned
1129             SkRect transformedRect;
1130             contextMatrix.mapRect(&transformedRect, srcRect);
1131 
1132             if (has_aligned_samples(srcRect, transformedRect)) {
1133                 params.setFilterMode(GrTextureParams::kNone_FilterMode);
1134                 needsTextureDomain = false;
1135             } else {
1136                 needsTextureDomain = may_color_bleed(srcRect, transformedRect, contextMatrix);
1137             }
1138         }
1139     }
1140     return needsTextureDomain;
1141 }
1142 
drawBitmapCommon(const SkDraw & draw,const SkBitmap & bitmap,const SkRect * srcRectPtr,const SkSize * dstSizePtr,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags)1143 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
1144                                    const SkBitmap& bitmap,
1145                                    const SkRect* srcRectPtr,
1146                                    const SkSize* dstSizePtr,
1147                                    const SkPaint& paint,
1148                                    SkCanvas::DrawBitmapRectFlags flags) {
1149     CHECK_SHOULD_DRAW(draw);
1150 
1151     SkRect srcRect;
1152     SkSize dstSize;
1153     // If there is no src rect, or the src rect contains the entire bitmap then we're effectively
1154     // in the (easier) bleed case, so update flags.
1155     if (NULL == srcRectPtr) {
1156         SkScalar w = SkIntToScalar(bitmap.width());
1157         SkScalar h = SkIntToScalar(bitmap.height());
1158         dstSize.fWidth = w;
1159         dstSize.fHeight = h;
1160         srcRect.set(0, 0, w, h);
1161     } else {
1162         SkASSERT(dstSizePtr);
1163         srcRect = *srcRectPtr;
1164         dstSize = *dstSizePtr;
1165     }
1166     GrTexture* tex = bitmap.getTexture();
1167     int width = tex ? tex->width() : bitmap.width();
1168     int height = tex ? tex->height() : bitmap.height();
1169     if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 &&
1170         srcRect.fRight >= width && srcRect.fBottom >= height) {
1171         flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag);
1172     }
1173 
1174     // If the render target is not msaa and draw is antialiased, we call
1175     // drawRect instead of drawing on the render target directly.
1176     // FIXME: the tiled bitmap code path doesn't currently support
1177     // anti-aliased edges, we work around that for now by drawing directly
1178     // if the image size exceeds maximum texture size.
1179     int maxTextureSize = fContext->getMaxTextureSize();
1180     bool directDraw = fRenderTarget->isMultisampled() ||
1181                       !paint.isAntiAlias() ||
1182                       bitmap.width() > maxTextureSize ||
1183                       bitmap.height() > maxTextureSize;
1184 
1185     // we check whether dst rect are pixel aligned
1186     if (!directDraw) {
1187         bool staysRect = draw.fMatrix->rectStaysRect();
1188 
1189         if (staysRect) {
1190             SkRect rect;
1191             SkRect dstRect = SkRect::MakeXYWH(0, 0, dstSize.fWidth, dstSize.fHeight);
1192             draw.fMatrix->mapRect(&rect, dstRect);
1193             const SkScalar *scalars = rect.asScalars();
1194             bool isDstPixelAligned = true;
1195             for (int i = 0; i < 4; i++) {
1196                 if (!SkScalarIsInt(scalars[i])) {
1197                     isDstPixelAligned = false;
1198                     break;
1199                 }
1200             }
1201 
1202             if (isDstPixelAligned)
1203                 directDraw = true;
1204         }
1205     }
1206 
1207     if (paint.getMaskFilter() || !directDraw) {
1208         // Convert the bitmap to a shader so that the rect can be drawn
1209         // through drawRect, which supports mask filters.
1210         SkBitmap        tmp;    // subset of bitmap, if necessary
1211         const SkBitmap* bitmapPtr = &bitmap;
1212         SkMatrix localM;
1213         if (srcRectPtr) {
1214             localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop);
1215             localM.postScale(dstSize.fWidth / srcRectPtr->width(),
1216                              dstSize.fHeight / srcRectPtr->height());
1217             // In bleed mode we position and trim the bitmap based on the src rect which is
1218             // already accounted for in 'm' and 'srcRect'. In clamp mode we need to chop out
1219             // the desired portion of the bitmap and then update 'm' and 'srcRect' to
1220             // compensate.
1221             if (!(SkCanvas::kBleed_DrawBitmapRectFlag & flags)) {
1222                 SkIRect iSrc;
1223                 srcRect.roundOut(&iSrc);
1224 
1225                 SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft),
1226                                                SkIntToScalar(iSrc.fTop));
1227 
1228                 if (!bitmap.extractSubset(&tmp, iSrc)) {
1229                     return;     // extraction failed
1230                 }
1231                 bitmapPtr = &tmp;
1232                 srcRect.offset(-offset.fX, -offset.fY);
1233 
1234                 // The source rect has changed so update the matrix
1235                 localM.preTranslate(offset.fX, offset.fY);
1236             }
1237         } else {
1238             localM.reset();
1239         }
1240 
1241         SkPaint paintWithShader(paint);
1242         paintWithShader.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
1243             SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &localM))->unref();
1244         SkRect dstRect = {0, 0, dstSize.fWidth, dstSize.fHeight};
1245         this->drawRect(draw, dstRect, paintWithShader);
1246 
1247         return;
1248     }
1249 
1250     // If there is no mask filter than it is OK to handle the src rect -> dst rect scaling using
1251     // the view matrix rather than a local matrix.
1252     SkMatrix m;
1253     m.setScale(dstSize.fWidth / srcRect.width(),
1254                dstSize.fHeight / srcRect.height());
1255     SkMatrix viewM = *draw.fMatrix;
1256     viewM.preConcat(m);
1257 
1258     GrTextureParams params;
1259     SkFilterQuality paintFilterQuality = paint.getFilterQuality();
1260     GrTextureParams::FilterMode textureFilterMode;
1261 
1262     bool doBicubic = false;
1263 
1264     switch(paintFilterQuality) {
1265         case kNone_SkFilterQuality:
1266             textureFilterMode = GrTextureParams::kNone_FilterMode;
1267             break;
1268         case kLow_SkFilterQuality:
1269             textureFilterMode = GrTextureParams::kBilerp_FilterMode;
1270             break;
1271         case kMedium_SkFilterQuality:
1272             if (viewM.getMinScale() < SK_Scalar1) {
1273                 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1274             } else {
1275                 // Don't trigger MIP level generation unnecessarily.
1276                 textureFilterMode = GrTextureParams::kBilerp_FilterMode;
1277             }
1278             break;
1279         case kHigh_SkFilterQuality:
1280             // Minification can look bad with the bicubic effect.
1281             doBicubic =
1282                 GrBicubicEffect::ShouldUseBicubic(viewM, &textureFilterMode);
1283             break;
1284         default:
1285             SkErrorInternals::SetError( kInvalidPaint_SkError,
1286                                         "Sorry, I don't understand the filtering "
1287                                         "mode you asked for.  Falling back to "
1288                                         "MIPMaps.");
1289             textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1290             break;
1291     }
1292 
1293     int tileFilterPad;
1294     if (doBicubic) {
1295         tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1296     } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
1297         tileFilterPad = 0;
1298     } else {
1299         tileFilterPad = 1;
1300     }
1301     params.setFilterMode(textureFilterMode);
1302 
1303     int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad;
1304     int tileSize;
1305 
1306     SkIRect clippedSrcRect;
1307     if (this->shouldTileBitmap(bitmap, viewM, params, srcRectPtr, maxTileSize, &tileSize,
1308                                &clippedSrcRect)) {
1309         this->drawTiledBitmap(bitmap, viewM, srcRect, clippedSrcRect, params, paint, flags,
1310                               tileSize, doBicubic);
1311     } else {
1312         // take the simple case
1313         bool needsTextureDomain = needs_texture_domain(bitmap,
1314                                                        srcRect,
1315                                                        params,
1316                                                        viewM,
1317                                                        doBicubic);
1318         this->internalDrawBitmap(bitmap,
1319                                  viewM,
1320                                  srcRect,
1321                                  params,
1322                                  paint,
1323                                  flags,
1324                                  doBicubic,
1325                                  needsTextureDomain);
1326     }
1327 }
1328 
1329 // Break 'bitmap' into several tiles to draw it since it has already
1330 // been determined to be too large to fit in VRAM
drawTiledBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & srcRect,const SkIRect & clippedSrcIRect,const GrTextureParams & params,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags,int tileSize,bool bicubic)1331 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
1332                                   const SkMatrix& viewMatrix,
1333                                   const SkRect& srcRect,
1334                                   const SkIRect& clippedSrcIRect,
1335                                   const GrTextureParams& params,
1336                                   const SkPaint& paint,
1337                                   SkCanvas::DrawBitmapRectFlags flags,
1338                                   int tileSize,
1339                                   bool bicubic) {
1340     // The following pixel lock is technically redundant, but it is desirable
1341     // to lock outside of the tile loop to prevent redecoding the whole image
1342     // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
1343     // is larger than the limit of the discardable memory pool.
1344     SkAutoLockPixels alp(bitmap);
1345     SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
1346 
1347     int nx = bitmap.width() / tileSize;
1348     int ny = bitmap.height() / tileSize;
1349     for (int x = 0; x <= nx; x++) {
1350         for (int y = 0; y <= ny; y++) {
1351             SkRect tileR;
1352             tileR.set(SkIntToScalar(x * tileSize),
1353                       SkIntToScalar(y * tileSize),
1354                       SkIntToScalar((x + 1) * tileSize),
1355                       SkIntToScalar((y + 1) * tileSize));
1356 
1357             if (!SkRect::Intersects(tileR, clippedSrcRect)) {
1358                 continue;
1359             }
1360 
1361             if (!tileR.intersect(srcRect)) {
1362                 continue;
1363             }
1364 
1365             SkBitmap tmpB;
1366             SkIRect iTileR;
1367             tileR.roundOut(&iTileR);
1368             SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
1369                                            SkIntToScalar(iTileR.fTop));
1370 
1371             // Adjust the context matrix to draw at the right x,y in device space
1372             SkMatrix viewM = viewMatrix;
1373             SkMatrix tmpM;
1374             tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
1375             viewM.preConcat(tmpM);
1376 
1377             if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) {
1378                 SkIRect iClampRect;
1379 
1380                 if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
1381                     // In bleed mode we want to always expand the tile on all edges
1382                     // but stay within the bitmap bounds
1383                     iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1384                 } else {
1385                     // In texture-domain/clamp mode we only want to expand the
1386                     // tile on edges interior to "srcRect" (i.e., we want to
1387                     // not bleed across the original clamped edges)
1388                     srcRect.roundOut(&iClampRect);
1389                 }
1390                 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
1391                 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
1392             }
1393 
1394             if (bitmap.extractSubset(&tmpB, iTileR)) {
1395                 // now offset it to make it "local" to our tmp bitmap
1396                 tileR.offset(-offset.fX, -offset.fY);
1397                 GrTextureParams paramsTemp = params;
1398                 bool needsTextureDomain = needs_texture_domain(bitmap,
1399                                                                srcRect,
1400                                                                paramsTemp,
1401                                                                viewM,
1402                                                                bicubic);
1403                 this->internalDrawBitmap(tmpB,
1404                                          viewM,
1405                                          tileR,
1406                                          paramsTemp,
1407                                          paint,
1408                                          flags,
1409                                          bicubic,
1410                                          needsTextureDomain);
1411             }
1412         }
1413     }
1414 }
1415 
1416 
1417 /*
1418  *  This is called by drawBitmap(), which has to handle images that may be too
1419  *  large to be represented by a single texture.
1420  *
1421  *  internalDrawBitmap assumes that the specified bitmap will fit in a texture
1422  *  and that non-texture portion of the GrPaint has already been setup.
1423  */
internalDrawBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & srcRect,const GrTextureParams & params,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags,bool bicubic,bool needsTextureDomain)1424 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
1425                                      const SkMatrix& viewMatrix,
1426                                      const SkRect& srcRect,
1427                                      const GrTextureParams& params,
1428                                      const SkPaint& paint,
1429                                      SkCanvas::DrawBitmapRectFlags flags,
1430                                      bool bicubic,
1431                                      bool needsTextureDomain) {
1432     SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
1433              bitmap.height() <= fContext->getMaxTextureSize());
1434 
1435     GrTexture* texture;
1436     AutoBitmapTexture abt(fContext, bitmap, &params, &texture);
1437     if (NULL == texture) {
1438         return;
1439     }
1440 
1441     SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
1442     SkRect paintRect;
1443     SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
1444     SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
1445     paintRect.setLTRB(SkScalarMul(srcRect.fLeft,   wInv),
1446                       SkScalarMul(srcRect.fTop,    hInv),
1447                       SkScalarMul(srcRect.fRight,  wInv),
1448                       SkScalarMul(srcRect.fBottom, hInv));
1449 
1450     SkRect textureDomain = SkRect::MakeEmpty();
1451     SkAutoTUnref<GrFragmentProcessor> fp;
1452     if (needsTextureDomain && !(flags & SkCanvas::kBleed_DrawBitmapRectFlag)) {
1453         // Use a constrained texture domain to avoid color bleeding
1454         SkScalar left, top, right, bottom;
1455         if (srcRect.width() > SK_Scalar1) {
1456             SkScalar border = SK_ScalarHalf / texture->width();
1457             left = paintRect.left() + border;
1458             right = paintRect.right() - border;
1459         } else {
1460             left = right = SkScalarHalf(paintRect.left() + paintRect.right());
1461         }
1462         if (srcRect.height() > SK_Scalar1) {
1463             SkScalar border = SK_ScalarHalf / texture->height();
1464             top = paintRect.top() + border;
1465             bottom = paintRect.bottom() - border;
1466         } else {
1467             top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
1468         }
1469         textureDomain.setLTRB(left, top, right, bottom);
1470         if (bicubic) {
1471             fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
1472         } else {
1473             fp.reset(GrTextureDomainEffect::Create(texture,
1474                                                    SkMatrix::I(),
1475                                                    textureDomain,
1476                                                    GrTextureDomain::kClamp_Mode,
1477                                                    params.filterMode()));
1478         }
1479     } else if (bicubic) {
1480         SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
1481         SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
1482         fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes));
1483     } else {
1484         fp.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
1485     }
1486 
1487     // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
1488     // the rest from the SkPaint.
1489     GrPaint grPaint;
1490     grPaint.addColorProcessor(fp);
1491     bool alphaOnly = !(kAlpha_8_SkColorType == bitmap.colorType());
1492     GrColor paintColor = (alphaOnly) ? SkColor2GrColorJustAlpha(paint.getColor()) :
1493                                        SkColor2GrColor(paint.getColor());
1494     if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint, paintColor, false,
1495                                  &grPaint)) {
1496         return;
1497     }
1498 
1499     fContext->drawNonAARectToRect(fRenderTarget, fClip, grPaint, viewMatrix, dstRect,
1500                                   paintRect);
1501 }
1502 
filterTexture(GrContext * context,GrTexture * texture,int width,int height,const SkImageFilter * filter,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)1503 bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
1504                                 int width, int height,
1505                                 const SkImageFilter* filter,
1506                                 const SkImageFilter::Context& ctx,
1507                                 SkBitmap* result, SkIPoint* offset) {
1508     SkASSERT(filter);
1509 
1510     // FIXME: plumb actual surface props such that we don't have to lie about the flags here
1511     //        (https://code.google.com/p/skia/issues/detail?id=3148).
1512     SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
1513 
1514     if (filter->canFilterImageGPU()) {
1515         return filter->filterImageGPU(&proxy, wrap_texture(texture, width, height),
1516                                       ctx, result, offset);
1517     } else {
1518         return false;
1519     }
1520 }
1521 
drawSprite(const SkDraw & draw,const SkBitmap & bitmap,int left,int top,const SkPaint & paint)1522 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1523                              int left, int top, const SkPaint& paint) {
1524     // drawSprite is defined to be in device coords.
1525     CHECK_SHOULD_DRAW(draw);
1526 
1527     SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
1528     if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1529         return;
1530     }
1531 
1532     int w = bitmap.width();
1533     int h = bitmap.height();
1534 
1535     GrTexture* texture;
1536     // draw sprite uses the default texture params
1537     AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
1538     if (!texture) {
1539         return;
1540     }
1541 
1542     SkImageFilter* filter = paint.getImageFilter();
1543     // This bitmap will own the filtered result as a texture.
1544     SkBitmap filteredBitmap;
1545 
1546     if (filter) {
1547         SkIPoint offset = SkIPoint::Make(0, 0);
1548         SkMatrix matrix(*draw.fMatrix);
1549         matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
1550         SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1551         SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1552         // This cache is transient, and is freed (along with all its contained
1553         // textures) when it goes out of scope.
1554         SkImageFilter::Context ctx(matrix, clipBounds, cache);
1555         if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
1556                                 &offset)) {
1557             texture = (GrTexture*) filteredBitmap.getTexture();
1558             w = filteredBitmap.width();
1559             h = filteredBitmap.height();
1560             left += offset.x();
1561             top += offset.y();
1562         } else {
1563             return;
1564         }
1565     }
1566 
1567     GrPaint grPaint;
1568     grPaint.addColorTextureProcessor(texture, SkMatrix::I());
1569 
1570     if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
1571                                  SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint)) {
1572         return;
1573     }
1574 
1575     fContext->drawNonAARectToRect(fRenderTarget,
1576                                   fClip,
1577                                   grPaint,
1578                                   SkMatrix::I(),
1579                                   SkRect::MakeXYWH(SkIntToScalar(left),
1580                                                    SkIntToScalar(top),
1581                                                    SkIntToScalar(w),
1582                                                    SkIntToScalar(h)),
1583                                   SkRect::MakeXYWH(0,
1584                                                    0,
1585                                                    SK_Scalar1 * w / texture->width(),
1586                                                    SK_Scalar1 * h / texture->height()));
1587 }
1588 
drawBitmapRect(const SkDraw & origDraw,const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags)1589 void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap,
1590                                  const SkRect* src, const SkRect& dst,
1591                                  const SkPaint& paint,
1592                                  SkCanvas::DrawBitmapRectFlags flags) {
1593     SkMatrix    matrix;
1594     SkRect      bitmapBounds, tmpSrc;
1595 
1596     bitmapBounds.set(0, 0,
1597                      SkIntToScalar(bitmap.width()),
1598                      SkIntToScalar(bitmap.height()));
1599 
1600     // Compute matrix from the two rectangles
1601     if (src) {
1602         tmpSrc = *src;
1603     } else {
1604         tmpSrc = bitmapBounds;
1605     }
1606 
1607     matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
1608 
1609     // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null.
1610     if (src) {
1611         if (!bitmapBounds.contains(tmpSrc)) {
1612             if (!tmpSrc.intersect(bitmapBounds)) {
1613                 return; // nothing to draw
1614             }
1615         }
1616     }
1617 
1618     SkRect tmpDst;
1619     matrix.mapRect(&tmpDst, tmpSrc);
1620 
1621     SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
1622     if (0 != tmpDst.fLeft || 0 != tmpDst.fTop) {
1623         // Translate so that tempDst's top left is at the origin.
1624         matrix = *origDraw.fMatrix;
1625         matrix.preTranslate(tmpDst.fLeft, tmpDst.fTop);
1626         draw.writable()->fMatrix = &matrix;
1627     }
1628     SkSize dstSize;
1629     dstSize.fWidth = tmpDst.width();
1630     dstSize.fHeight = tmpDst.height();
1631 
1632     this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags);
1633 }
1634 
drawDevice(const SkDraw & draw,SkBaseDevice * device,int x,int y,const SkPaint & paint)1635 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
1636                              int x, int y, const SkPaint& paint) {
1637     // clear of the source device must occur before CHECK_SHOULD_DRAW
1638     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext);
1639     SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1640 
1641     // TODO: If the source device covers the whole of this device, we could
1642     // omit fNeedsClear -related flushing.
1643     // TODO: if source needs clear, we could maybe omit the draw fully.
1644 
1645     // drawDevice is defined to be in device coords.
1646     CHECK_SHOULD_DRAW(draw);
1647 
1648     GrRenderTarget* devRT = dev->accessRenderTarget();
1649     GrTexture* devTex;
1650     if (NULL == (devTex = devRT->asTexture())) {
1651         return;
1652     }
1653 
1654     const SkImageInfo ii = dev->imageInfo();
1655     int w = ii.width();
1656     int h = ii.height();
1657 
1658     SkImageFilter* filter = paint.getImageFilter();
1659     // This bitmap will own the filtered result as a texture.
1660     SkBitmap filteredBitmap;
1661 
1662     if (filter) {
1663         SkIPoint offset = SkIPoint::Make(0, 0);
1664         SkMatrix matrix(*draw.fMatrix);
1665         matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
1666         SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
1667         // This cache is transient, and is freed (along with all its contained
1668         // textures) when it goes out of scope.
1669         SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1670         SkImageFilter::Context ctx(matrix, clipBounds, cache);
1671         if (this->filterTexture(fContext, devTex, device->width(), device->height(),
1672                                 filter, ctx, &filteredBitmap, &offset)) {
1673             devTex = filteredBitmap.getTexture();
1674             w = filteredBitmap.width();
1675             h = filteredBitmap.height();
1676             x += offset.fX;
1677             y += offset.fY;
1678         } else {
1679             return;
1680         }
1681     }
1682 
1683     GrPaint grPaint;
1684     grPaint.addColorTextureProcessor(devTex, SkMatrix::I());
1685 
1686     if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
1687                                  SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint)) {
1688         return;
1689     }
1690 
1691     SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1692                                       SkIntToScalar(y),
1693                                       SkIntToScalar(w),
1694                                       SkIntToScalar(h));
1695 
1696     // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate
1697     // scratch texture).
1698     SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
1699                                     SK_Scalar1 * h / devTex->height());
1700 
1701     fContext->drawNonAARectToRect(fRenderTarget, fClip, grPaint, SkMatrix::I(), dstRect,
1702                                   srcRect);
1703 }
1704 
canHandleImageFilter(const SkImageFilter * filter)1705 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
1706     return filter->canFilterImageGPU();
1707 }
1708 
filterImage(const SkImageFilter * filter,const SkBitmap & src,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)1709 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
1710                               const SkImageFilter::Context& ctx,
1711                               SkBitmap* result, SkIPoint* offset) {
1712     // want explicitly our impl, so guard against a subclass of us overriding it
1713     if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
1714         return false;
1715     }
1716 
1717     SkAutoLockPixels alp(src, !src.getTexture());
1718     if (!src.getTexture() && !src.readyToDraw()) {
1719         return false;
1720     }
1721 
1722     GrTexture* texture;
1723     // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
1724     // must be pushed upstack.
1725     AutoBitmapTexture abt(fContext, src, NULL, &texture);
1726     if (!texture) {
1727         return false;
1728     }
1729 
1730     return this->filterTexture(fContext, texture, src.width(), src.height(),
1731                                filter, ctx, result, offset);
1732 }
1733 
wrap_as_bm(const SkImage * image,SkBitmap * bm)1734 static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) {
1735     GrTexture* tex = image->getTexture();
1736     if (tex) {
1737         GrWrapTextureInBitmap(tex, image->width(), image->height(), image->isOpaque(), bm);
1738         return true;
1739     } else {
1740         return as_IB(image)->getROPixels(bm);
1741     }
1742 }
1743 
drawImage(const SkDraw & draw,const SkImage * image,SkScalar x,SkScalar y,const SkPaint & paint)1744 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
1745                             const SkPaint& paint) {
1746     SkBitmap bm;
1747     if (wrap_as_bm(image, &bm)) {
1748         this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
1749     }
1750 }
1751 
drawImageRect(const SkDraw & draw,const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint & paint)1752 void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
1753                                 const SkRect& dst, const SkPaint& paint) {
1754     SkBitmap bm;
1755     if (wrap_as_bm(image, &bm)) {
1756         this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::kNone_DrawBitmapRectFlag);
1757     }
1758 }
1759 
1760 ///////////////////////////////////////////////////////////////////////////////
1761 
1762 // must be in SkCanvas::VertexMode order
1763 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1764     kTriangles_GrPrimitiveType,
1765     kTriangleStrip_GrPrimitiveType,
1766     kTriangleFan_GrPrimitiveType,
1767 };
1768 
drawVertices(const SkDraw & draw,SkCanvas::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1769 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
1770                               int vertexCount, const SkPoint vertices[],
1771                               const SkPoint texs[], const SkColor colors[],
1772                               SkXfermode* xmode,
1773                               const uint16_t indices[], int indexCount,
1774                               const SkPaint& paint) {
1775     CHECK_SHOULD_DRAW(draw);
1776     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawVertices", fContext);
1777 
1778     const uint16_t* outIndices;
1779     SkAutoTDeleteArray<uint16_t> outAlloc(NULL);
1780     GrPrimitiveType primType;
1781     GrPaint grPaint;
1782 
1783     // If both textures and vertex-colors are NULL, strokes hairlines with the paint's color.
1784     if ((NULL == texs || NULL == paint.getShader()) && NULL == colors) {
1785 
1786         texs = NULL;
1787 
1788         SkPaint copy(paint);
1789         copy.setStyle(SkPaint::kStroke_Style);
1790         copy.setStrokeWidth(0);
1791 
1792         // we ignore the shader if texs is null.
1793         if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, copy,
1794                                      SkColor2GrColor(copy.getColor()), NULL == colors, &grPaint)) {
1795             return;
1796         }
1797 
1798         primType = kLines_GrPrimitiveType;
1799         int triangleCount = 0;
1800         int n = (NULL == indices) ? vertexCount : indexCount;
1801         switch (vmode) {
1802             case SkCanvas::kTriangles_VertexMode:
1803                 triangleCount = n / 3;
1804                 break;
1805             case SkCanvas::kTriangleStrip_VertexMode:
1806             case SkCanvas::kTriangleFan_VertexMode:
1807                 triangleCount = n - 2;
1808                 break;
1809         }
1810 
1811         VertState       state(vertexCount, indices, indexCount);
1812         VertState::Proc vertProc = state.chooseProc(vmode);
1813 
1814         //number of indices for lines per triangle with kLines
1815         indexCount = triangleCount * 6;
1816 
1817         outAlloc.reset(SkNEW_ARRAY(uint16_t, indexCount));
1818         outIndices = outAlloc.get();
1819         uint16_t* auxIndices = outAlloc.get();
1820         int i = 0;
1821         while (vertProc(&state)) {
1822             auxIndices[i]     = state.f0;
1823             auxIndices[i + 1] = state.f1;
1824             auxIndices[i + 2] = state.f1;
1825             auxIndices[i + 3] = state.f2;
1826             auxIndices[i + 4] = state.f2;
1827             auxIndices[i + 5] = state.f0;
1828             i += 6;
1829         }
1830     } else {
1831         outIndices = indices;
1832         primType = gVertexMode2PrimitiveType[vmode];
1833 
1834         if (NULL == texs || NULL == paint.getShader()) {
1835             if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
1836                                          SkColor2GrColor(paint.getColor()),
1837                                          NULL == colors, &grPaint)) {
1838                 return;
1839             }
1840         } else {
1841             if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix,
1842                                  NULL == colors, &grPaint)) {
1843                 return;
1844             }
1845         }
1846     }
1847 
1848 #if 0
1849     if (xmode && texs && colors) {
1850         if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) {
1851             SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
1852             return;
1853         }
1854     }
1855 #endif
1856 
1857     SkAutoSTMalloc<128, GrColor> convertedColors(0);
1858     if (colors) {
1859         // need to convert byte order and from non-PM to PM
1860         convertedColors.reset(vertexCount);
1861         SkColor color;
1862         for (int i = 0; i < vertexCount; ++i) {
1863             color = colors[i];
1864             if (paint.getAlpha() != 255) {
1865                 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color), paint.getAlpha()));
1866             }
1867             convertedColors[i] = SkColor2GrColor(color);
1868         }
1869         colors = convertedColors.get();
1870     }
1871     fContext->drawVertices(fRenderTarget,
1872                            fClip,
1873                            grPaint,
1874                            *draw.fMatrix,
1875                            primType,
1876                            vertexCount,
1877                            vertices,
1878                            texs,
1879                            colors,
1880                            outIndices,
1881                            indexCount);
1882 }
1883 
1884 ///////////////////////////////////////////////////////////////////////////////
1885 
drawText(const SkDraw & draw,const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)1886 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1887                            size_t byteLength, SkScalar x, SkScalar y,
1888                            const SkPaint& paint) {
1889     CHECK_SHOULD_DRAW(draw);
1890     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawText", fContext);
1891 
1892     GrPaint grPaint;
1893     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
1894         return;
1895     }
1896 
1897     SkDEBUGCODE(this->validate();)
1898 
1899     fTextContext->drawText(fRenderTarget, fClip, grPaint, paint, *draw.fMatrix,
1900                            (const char *)text, byteLength, x, y, draw.fClip->getBounds());
1901 }
1902 
drawPosText(const SkDraw & draw,const void * text,size_t byteLength,const SkScalar pos[],int scalarsPerPos,const SkPoint & offset,const SkPaint & paint)1903 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, size_t byteLength,
1904                               const SkScalar pos[], int scalarsPerPos,
1905                               const SkPoint& offset, const SkPaint& paint) {
1906     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPosText", fContext);
1907     CHECK_SHOULD_DRAW(draw);
1908 
1909     GrPaint grPaint;
1910     if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
1911         return;
1912     }
1913 
1914     SkDEBUGCODE(this->validate();)
1915 
1916     fTextContext->drawPosText(fRenderTarget, fClip, grPaint, paint, *draw.fMatrix,
1917                               (const char *)text, byteLength, pos, scalarsPerPos, offset,
1918                               draw.fClip->getBounds());
1919 }
1920 
drawTextBlob(const SkDraw & draw,const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint,SkDrawFilter * drawFilter)1921 void SkGpuDevice::drawTextBlob(const SkDraw& draw, const SkTextBlob* blob, SkScalar x, SkScalar y,
1922                                const SkPaint& paint, SkDrawFilter* drawFilter) {
1923     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawTextBlob", fContext);
1924     CHECK_SHOULD_DRAW(draw);
1925 
1926     SkDEBUGCODE(this->validate();)
1927 
1928     fTextContext->drawTextBlob(fRenderTarget, fClip, paint, *draw.fMatrix, blob, x, y, drawFilter,
1929                                draw.fClip->getBounds());
1930 }
1931 
1932 ///////////////////////////////////////////////////////////////////////////////
1933 
onShouldDisableLCD(const SkPaint & paint) const1934 bool SkGpuDevice::onShouldDisableLCD(const SkPaint& paint) const {
1935     if (paint.getShader() ||
1936         !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode) ||
1937         paint.getMaskFilter() ||
1938         paint.getRasterizer() ||
1939         paint.getColorFilter() ||
1940         paint.getPathEffect() ||
1941         paint.isFakeBoldText() ||
1942         paint.getStyle() != SkPaint::kFill_Style)
1943     {
1944         return true;
1945     }
1946     return false;
1947 }
1948 
flush()1949 void SkGpuDevice::flush() {
1950     DO_DEFERRED_CLEAR();
1951     fRenderTarget->prepareForExternalRead();
1952 }
1953 
1954 ///////////////////////////////////////////////////////////////////////////////
1955 
onCreateDevice(const CreateInfo & cinfo,const SkPaint *)1956 SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
1957     GrSurfaceDesc desc;
1958     desc.fConfig = fRenderTarget->config();
1959     desc.fFlags = kRenderTarget_GrSurfaceFlag;
1960     desc.fWidth = cinfo.fInfo.width();
1961     desc.fHeight = cinfo.fInfo.height();
1962     desc.fSampleCnt = fRenderTarget->numSamples();
1963 
1964     SkAutoTUnref<GrTexture> texture;
1965     // Skia's convention is to only clear a device if it is non-opaque.
1966     unsigned flags = cinfo.fInfo.isOpaque() ? 0 : kNeedClear_Flag;
1967 
1968     // layers are never draw in repeat modes, so we can request an approx
1969     // match and ignore any padding.
1970     const GrTextureProvider::ScratchTexMatch match = (kNever_TileUsage == cinfo.fTileUsage) ?
1971                                                   GrTextureProvider::kApprox_ScratchTexMatch :
1972                                                   GrTextureProvider::kExact_ScratchTexMatch;
1973     texture.reset(fContext->textureProvider()->refScratchTexture(desc, match));
1974 
1975     if (texture) {
1976         SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
1977         return SkGpuDevice::Create(
1978             texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, flags);
1979     } else {
1980         SkErrorInternals::SetError( kInternalError_SkError,
1981                                     "---- failed to create gpu device texture [%d %d]\n",
1982                                     cinfo.fInfo.width(), cinfo.fInfo.height());
1983         return NULL;
1984     }
1985 }
1986 
newSurface(const SkImageInfo & info,const SkSurfaceProps & props)1987 SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1988     // TODO: Change the signature of newSurface to take a budgeted parameter.
1989     static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted;
1990     return SkSurface::NewRenderTarget(fContext, kBudgeted, info, fRenderTarget->numSamples(),
1991                                       &props);
1992 }
1993 
EXPERIMENTAL_drawPicture(SkCanvas * mainCanvas,const SkPicture * mainPicture,const SkMatrix * matrix,const SkPaint * paint)1994 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture* mainPicture,
1995                                            const SkMatrix* matrix, const SkPaint* paint) {
1996 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
1997     // todo: should handle this natively
1998     if (paint) {
1999         return false;
2000     }
2001 
2002     SkPicture::AccelData::Key key = SkLayerInfo::ComputeKey();
2003 
2004     const SkPicture::AccelData* data = mainPicture->EXPERIMENTAL_getAccelData(key);
2005     if (!data) {
2006         return false;
2007     }
2008 
2009     const SkLayerInfo *gpuData = static_cast<const SkLayerInfo*>(data);
2010     if (0 == gpuData->numBlocks()) {
2011         return false;
2012     }
2013 
2014     SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
2015 
2016     SkIRect iBounds;
2017     if (!mainCanvas->getClipDeviceBounds(&iBounds)) {
2018         return false;
2019     }
2020 
2021     SkRect clipBounds = SkRect::Make(iBounds);
2022 
2023     SkMatrix initialMatrix = mainCanvas->getTotalMatrix();
2024 
2025     GrLayerHoister::FindLayersToAtlas(fContext, mainPicture,
2026                                       initialMatrix,
2027                                       clipBounds,
2028                                       &atlasedNeedRendering, &atlasedRecycled,
2029                                       fRenderTarget->numSamples());
2030 
2031     GrLayerHoister::DrawLayersToAtlas(fContext, atlasedNeedRendering);
2032 
2033     SkTDArray<GrHoistedLayer> needRendering, recycled;
2034 
2035     SkAutoCanvasMatrixPaint acmp(mainCanvas, matrix, paint, mainPicture->cullRect());
2036 
2037     GrLayerHoister::FindLayersToHoist(fContext, mainPicture,
2038                                       initialMatrix,
2039                                       clipBounds,
2040                                       &needRendering, &recycled,
2041                                       fRenderTarget->numSamples());
2042 
2043     GrLayerHoister::DrawLayers(fContext, needRendering);
2044 
2045     // Render the entire picture using new layers
2046     GrRecordReplaceDraw(mainPicture, mainCanvas, fContext->getLayerCache(),
2047                         initialMatrix, NULL);
2048 
2049     GrLayerHoister::UnlockLayers(fContext, needRendering);
2050     GrLayerHoister::UnlockLayers(fContext, recycled);
2051     GrLayerHoister::UnlockLayers(fContext, atlasedNeedRendering);
2052     GrLayerHoister::UnlockLayers(fContext, atlasedRecycled);
2053 
2054     return true;
2055 #else
2056     return false;
2057 #endif
2058 }
2059 
getImageFilterCache()2060 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2061     // We always return a transient cache, so it is freed after each
2062     // filter traversal.
2063     return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2064 }
2065 
2066 #endif
2067