/external/skia/experimental/iOSSampleApp/ |
D | SkSampleUIView.mm | 268 fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; 270 fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; 273 if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext]) 280 glGenFramebuffers(1, &fGL.fFramebuffer); 281 glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); 283 glGenRenderbuffers(1, &fGL.fRenderbuffer); 284 glGenRenderbuffers(1, &fGL.fStencilbuffer); 286 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); 287 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer… 289 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); [all …]
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D | SkSampleUIView.h | 26 } fGL; variable
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/external/skia/src/gpu/gl/mesa/ |
D | SkMesaGLContext.cpp | 53 fGL.reset(GrGLCreateMesaInterface()); in SkMesaGLContext() 54 if (NULL == fGL.get()) { in SkMesaGLContext() 60 if (!fGL->validate()) { in SkMesaGLContext() 72 fGL.reset(NULL); in destroyGLContext()
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/external/skia/src/gpu/gl/mac/ |
D | SkCreatePlatformGLContext_mac.cpp | 56 fGL.reset(GrGLCreateNativeInterface()); in MacGLContext() 57 if (NULL == fGL.get()) { in MacGLContext() 62 if (!fGL->validate()) { in MacGLContext() 74 fGL.reset(NULL); in destroyGLContext()
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/external/skia/src/gpu/gl/ |
D | SkGLContext.cpp | 15 SkASSERT(NULL == fGL.get()); // Subclass should destroy the interface. in ~SkGLContext() 19 if (fGL) { in testAbandon() 20 fGL->abandon(); in testAbandon()
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D | SkNullGLContext.cpp | 547 fGL.reset(interface); in SkNullGLContext() 555 fGL.reset(NULL); in ~SkNullGLContext()
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/external/skia/src/gpu/gl/egl/ |
D | SkCreatePlatformGLContext_egl.cpp | 72 for (; NULL == fGL.get() && api < apiLimit; ++api) { in EGLGLContext() 137 fGL.reset(GrGLCreateNativeInterface()); in EGLGLContext() 138 if (NULL == fGL.get()) { in EGLGLContext() 144 if (!fGL->validate()) { in EGLGLContext() 157 fGL.reset(NULL); in destroyGLContext()
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/external/skia/src/gpu/gl/iOS/ |
D | SkCreatePlatformGLContext_iOS.mm | 35 fGL.reset(GrGLCreateNativeInterface()); 36 if (NULL == fGL.get()) { 41 if (!fGL->validate()) { 53 fGL.reset(NULL);
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/external/skia/src/gpu/gl/angle/ |
D | SkANGLEGLContext.cpp | 99 fGL.reset(GrGLCreateANGLEInterface()); in SkANGLEGLContext() 100 if (NULL == fGL.get()) { in SkANGLEGLContext() 105 if (!fGL->validate()) { in SkANGLEGLContext() 117 fGL.reset(NULL); in destroyGLContext()
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/external/skia/src/gpu/gl/win/ |
D | SkCreatePlatformGLContext_win.cpp | 116 fGL.reset(GrGLCreateNativeInterface()); in WinGLContext() 117 if (NULL == fGL.get()) { in WinGLContext() 122 if (!fGL->validate()) { in WinGLContext() 134 fGL.reset(NULL); in destroyGLContext()
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/external/skia/src/gpu/gl/debug/ |
D | SkDebugGLContext.cpp | 12 fGL.reset(GrGLCreateDebugInterface()); in SkDebugGLContext() 16 fGL.reset(NULL); in ~SkDebugGLContext()
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/external/skia/src/gpu/gl/glx/ |
D | SkCreatePlatformGLContext_glx.cpp | 270 fGL.reset(GrGLCreateNativeInterface()); in GLXGLContext() 271 if (NULL == fGL.get()) { in GLXGLContext() 277 if (!fGL->validate()) { in GLXGLContext() 290 fGL.reset(NULL); in destroyGLContext()
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/external/skia/include/gpu/gl/ |
D | SkGLContext.h | 26 const GrGLInterface* gl() const { return fGL.get(); } in gl() 55 SkAutoTUnref<const GrGLInterface> fGL; variable
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/rbbi/ |
D | RBBITestMonkey.java | 543 UnicodeSet fGL; field in RBBITestMonkey.RBBILineMonkey 594 fGL = new UnicodeSet("[\\p{Line_break=GL}]"); in RBBILineMonkey() 648 fSets.add(fGL); in RBBILineMonkey() 827 if (fGL.contains(prevChar)) { in next() 835 fHY.contains(prevChar) ) && fGL.contains(thisChar)) { in next()
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/external/icu/icu4c/source/test/intltest/ |
D | rbbitst.cpp | 2896 UnicodeSet *fGL; member in RBBILineMonkey 2948 fGL = new UnicodeSet(UNICODE_STRING_SIMPLE("[\\p{Line_break=GL}]"), status); in RBBILineMonkey() 3003 fSets->addElement(fGL, status); in RBBILineMonkey() 3235 if (fGL->contains(prevChar)) { in next() 3243 fHY->contains(prevChar) ) && fGL->contains(thisChar)) { in next() 3517 delete fGL; in ~RBBILineMonkey()
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