Searched refs:fGLCanvas (Results 1 – 2 of 2) sorted by relevance
56 fGLCanvas = new SkGLCanvas; in SkOSWindow()57 fGLCanvas->setViewport(fScreen->w, fScreen->h); in SkOSWindow()59 fGLCanvas = NULL; in SkOSWindow()66 delete fGLCanvas; in ~SkOSWindow()75 if (fGLCanvas) { in doDraw()83 int count = fGLCanvas->save(); in doDraw()84 this->draw(fGLCanvas); in doDraw()85 fGLCanvas->restoreToCount(count); in doDraw()
37 SkGLCanvas* fGLCanvas; variable