Searched refs:fHWProjectionMatrixState (Results 1 – 2 of 2) sorted by relevance
86 fHWProjectionMatrixState.invalidate(); in resetContext()265 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && in setProjectionMatrix()266 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && in setProjectionMatrix()267 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { in setProjectionMatrix()271 fHWProjectionMatrixState.fViewMatrix = matrix; in setProjectionMatrix()272 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; in setProjectionMatrix()273 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; in setProjectionMatrix()276 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
136 MatrixState fHWProjectionMatrixState; variable