Searched refs:fIsLCDCoverage (Results 1 – 1 of 1) sorted by relevance
18 , fIsLCDCoverage(false) {} in GrInitInvariantOutput()48 void setUsingLCDCoverage() { fIsLCDCoverage = true; } in setUsingLCDCoverage()53 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated member64 , fIsLCDCoverage(false) {} in GrInvariantOutput()72 , fIsLCDCoverage(io.fIsLCDCoverage) {} in GrInvariantOutput()246 fIsLCDCoverage = true; in setUsingLCDCoverage()282 fIsLCDCoverage = io.fIsLCDCoverage; in reset()316 bool isLCDCoverage() const { return fIsLCDCoverage; } in isLCDCoverage()329 bool fIsLCDCoverage; // Temorary data member until texture pixel configs are updated variable