Searched refs:fLanguageBreakEngines (Results 1 – 2 of 2) sorted by relevance
211 if (fLanguageBreakEngines) { in ~RuleBasedBreakIterator()212 delete fLanguageBreakEngines; in ~RuleBasedBreakIterator()213 fLanguageBreakEngines = NULL; in ~RuleBasedBreakIterator()232 if (fLanguageBreakEngines != NULL) { in operator =()233 delete fLanguageBreakEngines; in operator =()234 fLanguageBreakEngines = NULL; // Just rebuild for now in operator =()287 fLanguageBreakEngines = NULL; in init()1807 if (fLanguageBreakEngines == NULL) { in getLanguageBreakEngine()1808 fLanguageBreakEngines = new UStack(status); in getLanguageBreakEngine()1809 if (fLanguageBreakEngines == NULL || U_FAILURE(status)) { in getLanguageBreakEngine()[all …]
150 UStack *fLanguageBreakEngines; variable