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Searched refs:fLogRangeHigh (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrDrawTargetCaps.h27 fLogRangeHigh = 0; in PrecisionInfo()
35 return fLogRangeLow == that.fLogRangeLow && fLogRangeHigh == that.fLogRangeHigh &&
43 int fLogRangeHigh; member
DGrDrawTarget.cpp605 fFloatPrecisions[s][p].fLogRangeHigh, in dump()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp1119 fFloatPrecisions[s][p].fLogRangeHigh = range[1]; in initShaderPrecisionTable()
1139 fFloatPrecisions[s][p].fLogRangeHigh = 127; in initShaderPrecisionTable()