Searched refs:fMaxFragmentTextureUnits (Results 1 – 2 of 2) sorted by relevance
192 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } in maxFragmentTextureUnits()334 int fMaxFragmentTextureUnits; variable
31 fMaxFragmentTextureUnits = 0; in reset()70 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; in operator =()129 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); in init()897 r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); in dump()