Searched refs:fNeedClear (Results 1 – 2 of 2) sorted by relevance
158 bool fNeedClear; variable
67 if (fNeedClear) { \159 fNeedClear = flags & kNeedClear_Flag; in SkGpuDevice()314 fNeedClear = false; in clearAll()319 SkASSERT(!fNeedClear); in replaceRenderTarget()