Searched refs:fOutputs (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLGeometryShaderBuilder.cpp | 30 fOutputs.push_back(); in addVarying() 31 fOutputs.back().setType(v->fType); in addVarying() 32 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); in addVarying() 33 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); in addVarying() 34 v->fGsOut = fOutputs.back().getName().c_str(); in addVarying()
|
D | GrGLVertexShaderBuilder.cpp | 21 fOutputs.push_back(); in addVarying() 22 fOutputs.back().setType(v->fType); in addVarying() 23 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); in addVarying() 24 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); in addVarying() 25 v->fVsOut = fOutputs.back().getName().c_str(); in addVarying() 87 this->appendDecls(fOutputs, &this->outputs()); in compileAndAttachShaders()
|
D | GrGLFragmentShaderBuilder.cpp | 218 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); in dstColor() 247 fCustomColorOutputIndex = fOutputs.count(); in enableCustomOutput() 248 fOutputs.push_back().set(kVec4f_GrSLType, in enableCustomOutput() 257 fOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier, in enableSecondaryOutput() 281 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()); in compileAndAttachShaders() 282 this->appendDecls(fOutputs, &this->outputs()); in compileAndAttachShaders()
|
D | GrGLShaderBuilder.h | 32 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); } in addOutput() 199 VarArray fOutputs; variable
|
D | GrGLShaderBuilder.cpp | 61 , fOutputs(GrGLProgramBuilder::kVarsPerBlock) in GrGLShaderBuilder()
|