Searched refs:fPathNameAllocator (Results 1 – 2 of 2) sorted by relevance
82 fPathNameAllocator.reset(NULL); in abandonGpuResources()287 if (NULL == fPathNameAllocator.get()) { in genPaths()291 fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range))); in genPaths()296 GrGLuint name = fPathNameAllocator->allocateName(); in genPaths()310 SkASSERT(NULL == fPathNameAllocator.get() || in deletePaths()311 path + range <= fPathNameAllocator->firstName() || in deletePaths()312 path >= fPathNameAllocator->endName()); in deletePaths()317 if (NULL == fPathNameAllocator.get() || in deletePaths()318 path < fPathNameAllocator->firstName() || in deletePaths()319 path >= fPathNameAllocator->endName()) { in deletePaths()[all …]
134 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; variable