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Searched refs:fPathNameAllocator (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp82 fPathNameAllocator.reset(NULL); in abandonGpuResources()
287 if (NULL == fPathNameAllocator.get()) { in genPaths()
291 fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range))); in genPaths()
296 GrGLuint name = fPathNameAllocator->allocateName(); in genPaths()
310 SkASSERT(NULL == fPathNameAllocator.get() || in deletePaths()
311 path + range <= fPathNameAllocator->firstName() || in deletePaths()
312 path >= fPathNameAllocator->endName()); in deletePaths()
317 if (NULL == fPathNameAllocator.get() || in deletePaths()
318 path < fPathNameAllocator->firstName() || in deletePaths()
319 path >= fPathNameAllocator->endName()) { in deletePaths()
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DGrGLPathRendering.h134 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; variable