Searched refs:fPrimitiveProcessor (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/ |
D | GrInOrderDrawBuffer.cpp | 155 state->fPrimitiveProcessor->initBatchTracker(&state->fBatchTracker, in setupPipelineAndShouldDraw() 158 if (fPrevState && fPrevState->fPrimitiveProcessor.get() && in setupPipelineAndShouldDraw() 159 fPrevState->fPrimitiveProcessor->canMakeEqual(fPrevState->fBatchTracker, in setupPipelineAndShouldDraw() 160 *state->fPrimitiveProcessor, in setupPipelineAndShouldDraw() 186 if (fPrevState && !fPrevState->fPrimitiveProcessor.get() && in setupPipelineAndShouldDraw()
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D | GrTargetCommands.cpp | 70 gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), in execute() 74 DrawArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(), in execute() 81 gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), in execute() 85 DrawArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(), in execute()
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D | GrBatchTarget.h | 148 : fPrimitiveProcessor(primProc) in BufferedFlush() 151 ProgramPrimitiveProcessor fPrimitiveProcessor; member
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D | GrTargetCommands.h | 78 : fPrimitiveProcessor(primProc) in fPrimitiveProcessor() function 109 ProgramPrimitiveProcessor fPrimitiveProcessor; member
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D | GrBatchTarget.cpp | 53 const GrPrimitiveProcessor* primProc = bf->fPrimitiveProcessor.get(); in flushNext()
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D | GrGpu.h | 287 : fPrimitiveProcessor(primProc) in DrawArgs() 293 const GrPrimitiveProcessor* fPrimitiveProcessor; member
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 79 if (args.fPrimitiveProcessor->isPathRendering()) { in CreateProgramBuilder() 81 !args.fPrimitiveProcessor->willUseGeoShader() && in CreateProgramBuilder() 82 args.fPrimitiveProcessor->numAttribs() == 0); in CreateProgramBuilder()
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D | GrGLProgramBuilder.h | 280 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } in primitiveProcessor()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 1438 fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker); in flushGLState() 1902 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); in onDraw()
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