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Searched refs:fPrimitiveProcessor (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/
DGrInOrderDrawBuffer.cpp155 state->fPrimitiveProcessor->initBatchTracker(&state->fBatchTracker, in setupPipelineAndShouldDraw()
158 if (fPrevState && fPrevState->fPrimitiveProcessor.get() && in setupPipelineAndShouldDraw()
159 fPrevState->fPrimitiveProcessor->canMakeEqual(fPrevState->fBatchTracker, in setupPipelineAndShouldDraw()
160 *state->fPrimitiveProcessor, in setupPipelineAndShouldDraw()
186 if (fPrevState && !fPrevState->fPrimitiveProcessor.get() && in setupPipelineAndShouldDraw()
DGrTargetCommands.cpp70 gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), in execute()
74 DrawArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(), in execute()
81 gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), in execute()
85 DrawArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(), in execute()
DGrBatchTarget.h148 : fPrimitiveProcessor(primProc) in BufferedFlush()
151 ProgramPrimitiveProcessor fPrimitiveProcessor; member
DGrTargetCommands.h78 : fPrimitiveProcessor(primProc) in fPrimitiveProcessor() function
109 ProgramPrimitiveProcessor fPrimitiveProcessor; member
DGrBatchTarget.cpp53 const GrPrimitiveProcessor* primProc = bf->fPrimitiveProcessor.get(); in flushNext()
DGrGpu.h287 : fPrimitiveProcessor(primProc) in DrawArgs()
293 const GrPrimitiveProcessor* fPrimitiveProcessor; member
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp79 if (args.fPrimitiveProcessor->isPathRendering()) { in CreateProgramBuilder()
81 !args.fPrimitiveProcessor->willUseGeoShader() && in CreateProgramBuilder()
82 args.fPrimitiveProcessor->numAttribs() == 0); in CreateProgramBuilder()
DGrGLProgramBuilder.h280 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } in primitiveProcessor()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1438 fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker); in flushGLState()
1902 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); in onDraw()