Searched refs:fProgramID (Results 1 – 2 of 2) sorted by relevance
41 , fProgramID(programID) in GrGLProgram()52 if (fProgramID) { in ~GrGLProgram()53 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()58 fProgramID = 0; in abandon()62 GL_CALL(UseProgram(fProgramID)); in initSamplerUniforms()200 fGpu->glPathRendering(), fProgramID); in setTransformData()
54 GrGLuint programID() const { return fProgramID; } in programID()143 GrGLuint fProgramID; variable