Searched refs:fRectUniform (Results 1 – 1 of 1) sorted by relevance
100 GrGLProgramDataManager::UniformHandle fRectUniform; member in GLAARectEffect119 fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()157 pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, in setData()