Searched refs:fResetPending (Results 1 – 3 of 3) sorted by relevance
275 animator->fResetPending = animator->fReset; in enable()601 if (animate->fResetPending) { in interpolate()603 animate->fResetPending = false; in interpolate()608 if (animate->fResetPending) { in interpolate()610 animate->fResetPending = false; in interpolate()
74 unsigned fResetPending : 1; variable
44 fMirror(0), fReset(0), fResetPending(0), fTargetIsScope(0) { in SkAnimateBase()