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Searched refs:fResolveRect (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrRenderTarget.cpp29 fResolveRect.join(*rect); in flagAsNeedingResolve()
30 if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { in flagAsNeedingResolve()
31 fResolveRect.setEmpty(); in flagAsNeedingResolve()
34 fResolveRect.setLTRB(0, 0, this->width(), this->height()); in flagAsNeedingResolve()
40 fResolveRect = rect; in overrideResolveRect()
41 if (fResolveRect.isEmpty()) { in overrideResolveRect()
42 fResolveRect.setLargestInverted(); in overrideResolveRect()
44 if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { in overrideResolveRect()
45 fResolveRect.setLargestInverted(); in overrideResolveRect()
/external/skia/include/gpu/
DGrRenderTarget.h64 void flagAsResolved() { fResolveRect.setLargestInverted(); } in flagAsResolved()
69 bool needsResolve() const { return !fResolveRect.isEmpty(); } in needsResolve()
74 const SkIRect& getResolveRect() const { return fResolveRect; } in getResolveRect()
100 fResolveRect.setLargestInverted(); in GrRenderTarget()
115 SkIRect fResolveRect; variable