Searched refs:fRotate (Results 1 – 5 of 5) sorted by relevance
16 AddArcGM() : fRotate(0) {} in AddArcGM()43 startAngle += fRotate * 360 * speed * sign; in onDraw()55 fRotate = timer.scaled(1, 360); in onAnimate()60 SkScalar fRotate; member in AddArcGM122 StrokeCircleGM() : fRotate(0) {} in StrokeCircleGM()145 canvas->rotate(fRotate * sign); in onDraw()155 fRotate = timer.scaled(60, 360); in onAnimate()160 SkScalar fRotate; member in StrokeCircleGM
181 bool fRotate; variable
797 fRotate = false; in SampleWindow()1309 if (fRotate) { in beforeChild()1349 if (fPerspAnim || fRotate) { in beforeChild()1642 fRotate = !fRotate; in onHandleChar()1910 if (fRotate) { in updateTitle()
219 static CFX_ByteString GetAP_HalfCircle(const CPDF_Rect & crBBox,FX_FLOAT fRotate);
345 CFX_ByteString CPWL_Utils::GetAP_HalfCircle(const CPDF_Rect & crBBox,FX_FLOAT fRotate) in GetAP_HalfCircle() argument358 csAP << cos(fRotate) << " " << sin(fRotate) << " " << -sin(fRotate) << " " << cos(fRotate) << " " in GetAP_HalfCircle()