Searched refs:fRotationAngle (Results 1 – 2 of 2) sorted by relevance
33 fRotationAngle = 0; in HelloWorldWindow()139 fRotationAngle += 0.2f; in drawContents()140 if (fRotationAngle > 360) { in drawContents()141 fRotationAngle -= 360; in drawContents()143 canvas->rotate(fRotationAngle); in drawContents()
59 SkScalar fRotationAngle; variable