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Searched refs:fScissor (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/
DGrTargetCommands.cpp60 state.fScissor = &fScissor; in execute()
DGrInOrderCommandBuilder.cpp51 sp->fScissor = scissorState; in recordStencilPath()
DGrDrawTarget.cpp498 *pipelineInfo.fScissor, in setupPipeline()
509 , fScissor(scissor) { in PipelineInfo()
524 , fScissor(scissor) { in PipelineInfo()
DGrDrawTarget.h271 GrScissorState* fScissor; member
DGrTargetCommands.h131 GrScissorState fScissor; member
DGrGpu.h307 const GrScissorState* fScissor; member
/external/skia/include/gpu/gl/
DGrGLInterface.h280 GLPtr<GrGLScissorProc> fScissor; member
/external/skia/src/gpu/gl/
DGrGLInterface.cpp159 NULL == fFunctions.fScissor || in validate()
DSkNullGLContext.cpp430 functions->fScissor = noOpGLScissor; in create_null_interface()
DGrGLCreateNullInterface.cpp427 functions->fScissor = noOpGLScissor; in GrGLCreateNullInterface()
DGrGLGpu.cpp1943 this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); in onStencilPath()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp917 functions->fScissor = noOpGLScissor; in GrGLCreateDebugInterface()