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Searched refs:fShaderProc32 (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkBitmapProcState.h103 ShaderProc32 getShaderProc32() const { return fShaderProc32; } in getShaderProc32()
117 ShaderProc32 fShaderProc32; // chooseProcs member
DSkBitmapProcState.cpp333 fShaderProc32 = NULL; in chooseProcs()
518 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); in chooseScanlineProcs()
520 fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc; in chooseScanlineProcs()
523 if (NULL == fShaderProc32) { in chooseScanlineProcs()
524 fShaderProc32 = this->chooseShaderProc32(); in chooseScanlineProcs()
/external/skia/src/opts/
DSkBitmapProcState_opts_mips_dsp.cpp386 fShaderProc32 = NULL; in platformProcs()
DSkBitmapProcState_opts_arm.cpp212 fShaderProc32 = NULL; in platformProcs()