Searched refs:fShaderProc32 (Results 1 – 4 of 4) sorted by relevance
103 ShaderProc32 getShaderProc32() const { return fShaderProc32; } in getShaderProc32()117 ShaderProc32 fShaderProc32; // chooseProcs member
333 fShaderProc32 = NULL; in chooseProcs()518 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); in chooseScanlineProcs()520 fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc; in chooseScanlineProcs()523 if (NULL == fShaderProc32) { in chooseScanlineProcs()524 fShaderProc32 = this->chooseShaderProc32(); in chooseScanlineProcs()
386 fShaderProc32 = NULL; in platformProcs()
212 fShaderProc32 = NULL; in platformProcs()