Searched refs:fShaderResources (Results 1 – 2 of 2) sorted by relevance
208 SkTDArray<SkPDFObject*> fShaderResources; variable
758 fShaderResources.unrefAll(); in cleanUp()1340 &fShaderResources, in createResourceDict()1961 int resourceIndex = fShaderResources.find(pdfShader.get()); in populateGraphicStateEntryFromPaint()1963 resourceIndex = fShaderResources.count(); in populateGraphicStateEntryFromPaint()1964 fShaderResources.push(pdfShader.get()); in populateGraphicStateEntryFromPaint()