Searched refs:fSkeletons (Results 1 – 2 of 2) sorted by relevance
2114 fSkeletons = new UVector(status); in DTSkeletonEnumeration()2116 delete fSkeletons; in DTSkeletonEnumeration()2135 fSkeletons->addElement(new UnicodeString(s), status); in DTSkeletonEnumeration()2137 delete fSkeletons; in DTSkeletonEnumeration()2138 fSkeletons = NULL; in DTSkeletonEnumeration()2152 if (U_SUCCESS(status) && pos < fSkeletons->size()) { in snext()2153 return (const UnicodeString*)fSkeletons->elementAt(pos++); in snext()2165 return (fSkeletons==NULL) ? 0 : fSkeletons->size(); in count()2183 for (int32_t i=0; i<fSkeletons->size(); ++i) { in ~DTSkeletonEnumeration()2184 if ((s=(UnicodeString *)fSkeletons->elementAt(i))!=NULL) { in ~DTSkeletonEnumeration()[all …]
242 UVector *fSkeletons; variable