Searched refs:fStepGray (Results 1 – 1 of 1) sorted by relevance
1480 FX_FLOAT fStepGray = 1.0f; in DrawShadow() local1484 fStepGray = (nEndGray - nStartGray) / rect.Height(); in DrawShadow()1488 FX_INT32 nGray = nStartGray + (FX_INT32)(fStepGray * (fy-rect.bottom)); in DrawShadow()1496 fStepGray = (nEndGray - nStartGray) / rect.Width(); in DrawShadow()1500 FX_INT32 nGray = nStartGray + (FX_INT32)(fStepGray * (fx-rect.left)); in DrawShadow()