Searched refs:fTileModeX (Results 1 – 5 of 5) sorted by relevance
38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()52 xy[0] = (TileMode)fTileModeX; in asABitmap()74 buffer.writeUInt(fTileModeX); in flatten()98 state->fTileModeX = fTileModeX; in onCreateContext()355 gTileModeName[fTileModeX], in toString()396 (TileMode)fTileModeX, in asFragmentProcessor()
482 switch (fTileModeX) { in chooseMatrixProc()502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()517 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()519 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
62 uint8_t fTileModeX, fTileModeY; variable
290 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()513 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseScanlineProcs()683 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()715 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()816 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
71 uint8_t fTileModeX; // CONSTRUCTOR member