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Searched refs:fTileModeX (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()
52 xy[0] = (TileMode)fTileModeX; in asABitmap()
74 buffer.writeUInt(fTileModeX); in flatten()
98 state->fTileModeX = fTileModeX; in onCreateContext()
355 gTileModeName[fTileModeX], in toString()
396 (TileMode)fTileModeX, in asFragmentProcessor()
DSkBitmapProcState_matrixProcs.cpp482 switch (fTileModeX) { in chooseMatrixProc()
502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()
513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()
517 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
519 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
DSkBitmapProcShader.h62 uint8_t fTileModeX, fTileModeY; variable
DSkBitmapProcState.cpp290 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()
513 } else if (SkShader::kRepeat_TileMode == fTileModeX && in chooseScanlineProcs()
683 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
715 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
816 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
DSkBitmapProcState.h71 uint8_t fTileModeX; // CONSTRUCTOR member