Searched refs:fTileModeY (Results 1 – 5 of 5) sorted by relevance
39 fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()53 xy[1] = (TileMode)fTileModeY; in asABitmap()75 buffer.writeUInt(fTileModeY); in flatten()99 state->fTileModeY = fTileModeY; in onCreateContext()356 gTileModeName[fTileModeY]); in toString()397 (TileMode)fTileModeY, in asFragmentProcessor()
481 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()518 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()520 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY); in chooseMatrixProc()
291 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()514 SkShader::kRepeat_TileMode == fTileModeY) { in chooseScanlineProcs()684 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()694 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()716 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()721 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()817 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
62 uint8_t fTileModeX, fTileModeY; variable
72 uint8_t fTileModeY; // CONSTRUCTOR member