Home
last modified time | relevance | path

Searched refs:fTileModeY (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp39 fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()
53 xy[1] = (TileMode)fTileModeY; in asABitmap()
75 buffer.writeUInt(fTileModeY); in flatten()
99 state->fTileModeY = fTileModeY; in onCreateContext()
356 gTileModeName[fTileModeY]); in toString()
397 (TileMode)fTileModeY, in asFragmentProcessor()
DSkBitmapProcState_matrixProcs.cpp481 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()
502 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()
513 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()
518 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
520 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY); in chooseMatrixProc()
DSkBitmapProcState.cpp291 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()
514 SkShader::kRepeat_TileMode == fTileModeY) { in chooseScanlineProcs()
684 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()
694 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
716 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()
721 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
817 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
DSkBitmapProcShader.h62 uint8_t fTileModeX, fTileModeY; variable
DSkBitmapProcState.h72 uint8_t fTileModeY; // CONSTRUCTOR member