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Searched refs:fVisibility (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h62 uint32_t fVisibility; member
DGrGLProgramDataManager.cpp32 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()
37 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp171 uni.fVisibility = visibility; in addUniformArray()
183 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()