Searched refs:fVisibility (Results 1 – 3 of 3) sorted by relevance
62 uint32_t fVisibility; member
32 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()37 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()
171 uni.fVisibility = visibility; in addUniformArray()183 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()