Searched refs:fboStatus (Results 1 – 6 of 6) sorted by relevance
68 static bool isFramebufferStatus (glw::GLenum fboStatus) in isFramebufferStatus() argument70 return glu::getFramebufferStatusName(fboStatus) != DE_NULL; in isFramebufferStatus()775 bool ValidStatusCodes::isFBOStatusValid (glw::GLenum fboStatus) const in isFBOStatusValid()777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusValid()784 if (m_errorStatuses[ndx].errorCode == fboStatus) in isFBOStatusValid()791 bool ValidStatusCodes::isFBOStatusRequired (glw::GLenum fboStatus) const in isFBOStatusRequired()793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusRequired()797 … !m_allowComplete && m_errorStatuses.size() == 1 && m_errorStatuses.front().errorCode == fboStatus; in isFBOStatusRequired()
644 const GLenum fboStatus = gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local645 const bool validStatus = reference.isFBOStatusValid(fboStatus); in iterate()649 << "Received " << glu::getFramebufferStatusStr(fboStatus) << "." in iterate()654 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in iterate()662 …else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLET… in iterate()
364 bool isFBOStatusValid (glw::GLenum fboStatus) const;365 bool isFBOStatusRequired (glw::GLenum fboStatus) const;
188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObject() local190 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in setupFramebufferObject()192 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in setupFramebufferObject()
290 deUint32 fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in init() local291 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in init()293 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in init()294 …throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus)… in init()
5016 glw::GLint fboStatus; in iterate() local5034 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()5035 …tLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()5037 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()5039 …EBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()5050 glw::GLint fboStatus; in iterate() local5068 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()5069 …tLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()5071 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()5073 …EBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()