Searched refs:findShaderOutputByName (Results 1 – 1 of 1) sorted by relevance
103 static const rsg::Variable* findShaderOutputByName (const rsg::Shader& shader, const char* name) in findShaderOutputByName() function137 , m_positionVar (findShaderOutputByName(vertexShader, "gl_Position")) in RandomShaderProgram()148 …const rsg::Variable* vertexOutput = findShaderOutputByName(vertexShader, fragInput->getVariable()-… in RandomShaderProgram()