Searched refs:firstComponent (Results 1 – 1 of 1) sorted by relevance
524 const VariablePathComponent& firstComponent = path.front(); in validateSingleVariable() local526 …const bool isBufferBlock = firstComponent.isInterfaceBlock() && isBufferBackedInterfaceBlock… in validateSingleVariable()575 const VariablePathComponent& firstComponent = path.front(); in validateSingleVariable() local580 if (!firstComponent.isInterfaceBlock()) in validateSingleVariable()602 …const glw::GLenum interface = (firstComponent.getInterfaceBlock()->storage == glu::STORAGE_UNIFOR… in validateSingleVariable()603 … (firstComponent.getInterfaceBlock()->storage == glu::STORAGE_BUFFER) ? (GL_SHADER_STORAGE_BLOCK) : in validateSingleVariable()606 …std::vector<char> nameBuffer (firstComponent.getInterfaceBlock()->interfaceName.size() + 3 * firs… in validateSingleVariable()617 expectedName << firstComponent.getInterfaceBlock()->interfaceName; in validateSingleVariable()618 …for (int dimensionNdx = 0; dimensionNdx < (int)firstComponent.getInterfaceBlock()->dimensions.size… in validateSingleVariable()654 const VariablePathComponent& firstComponent = path.front(); in validateSingleVariable() local[all …]