Searched refs:fixedSamplePos (Results 1 – 1 of 1) sorted by relevance
141 bool fixedSamplePos; // !< fixed sample pos argument for multisample textures member151 , fixedSamplePos (true) in TextureGenerationSpec()409 texGen.fixedSamplePos = false; in generateColorTextureGenerationGroup()430 texGen.fixedSamplePos = false; in generateColorTextureGenerationGroup()451 texGen.fixedSamplePos = true; in generateColorTextureGenerationGroup()606 texGen.fixedSamplePos = true; in generateInternalFormatTextureGenerationGroup()745 …at, spec.levels[levelNdx].width, spec.levels[levelNdx].height, (spec.fixedSamplePos) ? (GL_TRUE) :… in applyTextureGenerationSpec()747 …th, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, (spec.fixedSamplePos) ? (GL_TRUE) :… in applyTextureGenerationSpec()1034 const int refValue = (spec.levels.empty()) ? (1) : ((spec.fixedSamplePos) ? (1) : (0)); in checkTextureState()