Searched refs:float3 (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
D | d3d11spikysphere.hlsl | 43 float3 position : POSITION; 48 float3 position : POSITION; 66 float3 position : POSITION; 93 float3 objpos : OBJPOS; 94 // float3 worldpos : WORLDPOS; 95 float3 objnormal : OBJNORMAL; 96 float3 worldnormal : WORLDNORMAL; 99 float3 dnormf_dt(float3 f, float3 dfdt) 105 float3 map(float3 p, float3 q, float3 r, float3 k) 110 float3 dmap_du(float3 p, float3 q, float3 r, float3 k) [all …]
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/external/clang/test/CodeGen/ |
D | ppc64le-aggregates.c | 243 typedef float float3 __attribute__((vector_size (12))); typedef 245 struct v3f1 { float3 v[1]; }; 246 struct v3f2 { float3 v[2]; }; 247 struct v3f3 { float3 v[3]; }; 248 struct v3f4 { float3 v[4]; }; 249 struct v3f5 { float3 v[5]; }; 250 struct v3f6 { float3 v[6]; }; 251 struct v3f7 { float3 v[7]; }; 252 struct v3f8 { float3 v[8]; }; 253 struct v3f9 { float3 v[9]; }; [all …]
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/external/llvm/test/CodeGen/NVPTX/ |
D | bug22322.ll | 6 %class.float3 = type { float, float, float } 10 define void @some_kernel(%class.float3* nocapture %dst) #0 { 30 %12 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 0 32 %13 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 1 34 %14 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 2 61 !0 = !{void (%class.float3*)* @some_kernel, !"kernel", i32 1}
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/external/clang/test/Sema/ |
D | ext_vector_components.c | 4 typedef __attribute__(( ext_vector_type(3) )) float float3; typedef 12 float3 vec3; in test() 44 float2 lo(float3 x) { return x.lo; } in lo() 45 float2 hi(float3 x) { return x.hi; } in hi() 46 float2 ev(float3 x) { return x.even; } in ev() 47 float2 od(float3 x) { return x.odd; } in od()
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D | vector-init.c | 33 typedef float __attribute__((ext_vector_type (3))) float3; typedef 34 int test2[sizeof(float3) == sizeof(float4) ? 1 : -1];
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D | ext_vector_casts.c | 4 typedef __attribute__(( ext_vector_type(3) )) float float3; typedef 15 float3 vec3; in test()
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/external/clang/test/Parser/ |
D | opencl-astype.cl | 9 typedef __attribute__(( ext_vector_type(3) )) float float3; 16 // Verify int4->float3, float3->int4 works. 18 float3 f3 = __builtin_astype(i4, float3);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.hlsl | 40 float3 normal : NORMAL; 46 float3 normal : NORMAL; 47 float3 eye : EYE; 48 float3 light : LIGHT; 55 float3 view = mul((float3x4)modelview, input.position); 66 float3 nlight = normalize(input.light); 67 float3 nnormal = normalize(input.normal);
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/external/clang/test/SemaOpenCL/ |
D | vector_literals_const.cl | 17 typedef float float3 __attribute((ext_vector_type(3))); 25 __constant float4 f_3_1 = (float4)((float3)(1,2,3),4); 26 __constant float4 f_1_3 = (float4)(1,(float3)(2,3,4));
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/external/llvm/lib/Target/X86/ |
D | README-SSE.txt | 784 %struct.float3 = type { float, float, float } 786 define void @test(%0, %struct.float3* nocapture %res) nounwind noinline ssp { 794 %tmp5 = getelementptr inbounds %struct.float3* %res, i64 0, i32 1 ; <float*> [#uses=1]
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
D | d3d11u.h | 353 typedef vec_t<float, 3> float3; typedef
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/external/deqp/data/gles3/shaders/ |
D | arrays.test | 20 case float3
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