Searched refs:floatIntB (Results 1 – 1 of 1) sorted by relevance
153 SkFloatIntUnion floatIntA, floatIntB; in UlpsDistance() local155 floatIntB.fFloat = b; in UlpsDistance()157 if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) { in UlpsDistance()162 return abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt); in UlpsDistance()