Searched refs:floatVal (Results 1 – 7 of 7) sorted by relevance
126 float floatVal = n.floatValue(); in formatDuration() local133 double fullSeconds = floatVal; in formatDuration()134 double intSeconds = Math.floor(floatVal); in formatDuration()139 floatVal=(float)intSeconds; in formatDuration()144 p = Period.at(floatVal, outFields[i]); in formatDuration()146 p = p.and(floatVal, outFields[i]); in formatDuration()
39 float floatVal; member43 Scalar (float v) : floatVal (v) {} in Scalar()66 template <> inline float Scalar::as<float> (void) const { return floatVal; } in as()67 template <> inline float& Scalar::as<float> (void) { return floatVal; } in as()101 float asFloat (void) const { DE_STATIC_ASSERT(Stride == 1); return m_value->floatVal; } in asFloat()106 …at (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return m_value[ndx].floatVal; } in asFloat()134 float& asFloat (void) { DE_STATIC_ASSERT(Stride == 1); return this->m_value->floatVal; } in asFloat()139 …oat (int ndx) { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return this->m_value[ndx].floatVal; } in asFloat()153 StridedValueAccess& operator= (float floatVal) { asFloat() = floatVal; return *this; } in operator =() argument
163 void set(final float floatVal) { in set() argument165 this.intVal = Float.floatToRawIntBits(floatVal); in set()166 this.hashCode = 0x7FFFFFFF & (type + (int) floatVal); in set()
1309 const float floatVal = m_rnd.getFloat(1.0, 1000.0); in setUniformsRandom() local1312 glUniform1f(floatLoc, floatVal); in setUniformsRandom()
META-INF/ META-INF/MANIFEST.MF org/ org/mockito/ org/ ...
META-INF/ META-INF/MANIFEST.MF org/ org/hamcrest/ org/ ...