Searched refs:floatVector4 (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 373 StateQueryMemoryWriteGuard<GLint[4]> floatVector4; in verifyFloat4Color() local 374 glGetIntegerv(name, floatVector4); in verifyFloat4Color() 376 if (!floatVector4.verifyValidity(testCtx)) in verifyFloat4Color() 379 if (floatVector4[0] < referenceAsGLintMin[0] || floatVector4[0] > referenceAsGLintMax[0] || in verifyFloat4Color() 380 floatVector4[1] < referenceAsGLintMin[1] || floatVector4[1] > referenceAsGLintMax[1] || in verifyFloat4Color() 381 floatVector4[2] < referenceAsGLintMin[2] || floatVector4[2] > referenceAsGLintMax[2] || in verifyFloat4Color() 382 floatVector4[3] < referenceAsGLintMin[3] || floatVector4[3] > referenceAsGLintMax[3]) in verifyFloat4Color() 391 << toHex(floatVector4[0]) << ", " in verifyFloat4Color() 392 << toHex(floatVector4[1]) << ", " in verifyFloat4Color() 393 << toHex(floatVector4[2]) << ", " in verifyFloat4Color() [all …]
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D | es2fIntegerStateQueryTests.cpp | 542 StateQueryMemoryWriteGuard<GLfloat[4]> floatVector4; in verifyInteger4Mask() local 543 glGetFloatv(name, floatVector4); in verifyInteger4Mask() 545 if (!floatVector4.verifyValidity(testCtx)) in verifyInteger4Mask() 548 if ((enableRef0 && (floatVector4[0] != GLfloat(reference0))) || in verifyInteger4Mask() 549 (enableRef1 && (floatVector4[1] != GLfloat(reference1))) || in verifyInteger4Mask() 550 (enableRef2 && (floatVector4[2] != GLfloat(reference2))) || in verifyInteger4Mask() 551 (enableRef3 && (floatVector4[3] != GLfloat(reference3)))) in verifyInteger4Mask()
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/external/deqp/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 391 StateQueryMemoryWriteGuard<GLint[4]> floatVector4; in verifyFloat4Color() local 392 glGetIntegerv(name, floatVector4); in verifyFloat4Color() 394 if (!floatVector4.verifyValidity(testCtx)) in verifyFloat4Color() 412 if (floatVector4[0] < referenceAsGLintMin[0] || floatVector4[0] > referenceAsGLintMax[0] || in verifyFloat4Color() 413 floatVector4[1] < referenceAsGLintMin[1] || floatVector4[1] > referenceAsGLintMax[1] || in verifyFloat4Color() 414 floatVector4[2] < referenceAsGLintMin[2] || floatVector4[2] > referenceAsGLintMax[2] || in verifyFloat4Color() 415 floatVector4[3] < referenceAsGLintMin[3] || floatVector4[3] > referenceAsGLintMax[3]) in verifyFloat4Color() 424 << toHex(floatVector4[0]) << ", " in verifyFloat4Color() 425 << toHex(floatVector4[1]) << ", " in verifyFloat4Color() 426 << toHex(floatVector4[2]) << ", " in verifyFloat4Color() [all …]
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D | es3fIntegerStateQueryTests.cpp | 780 StateQueryMemoryWriteGuard<GLfloat[4]> floatVector4; in verifyInteger4Mask() local 781 glGetFloatv(name, floatVector4); in verifyInteger4Mask() 783 if (!floatVector4.verifyValidity(testCtx)) in verifyInteger4Mask() 786 if ((enableRef0 && (floatVector4[0] != GLfloat(reference0))) || in verifyInteger4Mask() 787 (enableRef1 && (floatVector4[1] != GLfloat(reference1))) || in verifyInteger4Mask() 788 (enableRef2 && (floatVector4[2] != GLfloat(reference2))) || in verifyInteger4Mask() 789 (enableRef3 && (floatVector4[3] != GLfloat(reference3)))) in verifyInteger4Mask()
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