Searched refs:float_to_int_floor (Results 1 – 3 of 3) sorted by relevance
112 state->stroke.line_width.i = float_to_int_floor(*((VGuint*)(&value))); in vegaSetf()116 state->stroke.miter_limit.i = float_to_int_floor(*((VGuint*)(&value))); in vegaSetf()120 state->stroke.dash_phase.i = float_to_int_floor(*((VGuint*)(&value))); in vegaSetf()301 state->scissor_rects[i].i = float_to_int_floor(x[i]); in vegaSetfv()318 state->stroke.line_width.i = float_to_int_floor(*((VGuint*)(values))); in vegaSetfv()322 state->stroke.miter_limit.i = float_to_int_floor(*((VGuint*)(values))); in vegaSetfv()329 float_to_int_floor(*((VGuint*)(values + i))); in vegaSetfv()336 state->stroke.dash_phase.i = float_to_int_floor(*((VGuint*)(values))); in vegaSetfv()344 state->tile_fill_colori[0] = float_to_int_floor(*((VGuint*)(values + 0))); in vegaSetfv()345 state->tile_fill_colori[1] = float_to_int_floor(*((VGuint*)(values + 1))); in vegaSetfv()[all …]
127 glyph_origin[0].i = float_to_int_floor(glyph_origin[0].f); in vg_advance_glyph()128 glyph_origin[1].i = float_to_int_floor(glyph_origin[1].f); in vg_advance_glyph()
43 #define FLT_TO_INT(flt) float_to_int_floor(((VGuint*)&(flt))[0])45 static INLINE VGint float_to_int_floor(VGuint bits) in float_to_int_floor() function