Searched refs:fovY (Results 1 – 3 of 3) sorted by relevance
279 float fovY = FastMath.atan(h / near) in zoomCamera() local281 fovY += value * 0.1f; in zoomCamera()283 h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near; in zoomCamera()
57 inline float fovY(void) const { return mFovY; } in fovY() function
764 public void setFrustumPerspective(float fovY, float aspect, float near, in setFrustumPerspective() argument772 float h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * near; in setFrustumPerspective()