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Searched refs:fovY (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/input/
DFlyByCamera.java279 float fovY = FastMath.atan(h / near) in zoomCamera() local
281 fovY += value * 0.1f; in zoomCamera()
283 h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near; in zoomCamera()
/external/eigen/demos/opengl/
Dcamera.h57 inline float fovY(void) const { return mFovY; } in fovY() function
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java764 public void setFrustumPerspective(float fovY, float aspect, float near, in setFrustumPerspective() argument
772 float h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * near; in setFrustumPerspective()