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Searched refs:fragAccess (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp251 … const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument
302 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
304 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
311 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
318 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
325 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
332 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
362 if (vertAccess == INDEXACCESS_DYNAMIC || fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
368 if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
1027 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local
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/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp221 … const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument
275 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
277 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
284 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
291 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
298 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
305 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
992 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local
995 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init()
998 …t, name.c_str(), desc.c_str(), varType, (IndexAccessType)vertAccess, (IndexAccessType)fragAccess)); in init()