Searched refs:fragIn (Results 1 – 1 of 1) sorted by relevance
1319 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local1348 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()1350 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()1442 const char* fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local1465 decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()1468 decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeFragmentShader()