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/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1319 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local
1348 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()
1350 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()
1442 const char* fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local
1465 decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()
1468 decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeFragmentShader()