Searched refs:fragPrec (Results 1 – 2 of 2) sorted by relevance
131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); in defaultProgramData() local136 "out " + fragPrec + " vec4 v_value;\n" in defaultProgramData()147 "layout (location = 0) out " + fragPrec + " vec4 o_color;\n" in defaultProgramData()148 "in " + fragPrec + " vec4 v_value;\n" in defaultProgramData()152 " " + fragPrec + " vec4 value = v_value;\n" in defaultProgramData()
131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); in defaultProgramData() local135 "varying " + fragPrec + " vec4 v_value;\n" in defaultProgramData()145 << glu::FragmentSource( "varying " + fragPrec + " vec4 v_value;\n" in defaultProgramData()149 " " + fragPrec + " vec4 value = v_value;\n" in defaultProgramData()