Searched refs:fragSource (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderSwitchTests.cpp | 51 …ar* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc … 55 …ar* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc … in ShaderSwitchCase() argument 59 m_fragShaderSource = fragSource; in ShaderSwitchCase()
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D | es3fTransformFeedbackTests.cpp | 325 …ources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSource, bool pointSizeR… in genShaderSources() argument 419 fragSource = frag.str(); in genShaderSources() 424 std::string vertSource, fragSource; in createVertexCaptureProgram() local 426 …genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size require… in createVertexCaptureProgram() 430 << glu::FragmentSource(fragSource) in createVertexCaptureProgram()
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D | es3fShaderApiTests.cpp | 460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() local 471 glShaderSource(fragShader, 1, &fragSource, 0); in compileShaders()
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
D | DesktopAssetManager.java | 396 String fragSource = (String) loadAsset(new AssetKey(fragName)); in loadShader() local 400 … s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled()); in loadShader()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 686 void setSources (const string& vertSource, const string& fragSource); 726 void Program::setSources (const string& vertSource, const string& fragSource) in setSources() argument 729 const char* const fragSourceCstr = fragSource.c_str(); in setSources() 732 m_fragSource = fragSource; in setSources()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() local 417 glShaderSource(fragShader, 1, &fragSource, 0); in compileShaders()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 1295 std::ostringstream fragSource; in genGatherProgram() local 1330 fragSource << "#version 310 es\n" in genGatherProgram() 1342 …), glu::ProgramSources() << glu::VertexSource(vtxSource) << glu::FragmentSource(fragSource.str())); in genGatherProgram()
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