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Searched refs:frag_from_glsl_shader (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dcontext.c1754 bool frag_from_glsl_shader = false; in _mesa_valid_to_render() local
1803 frag_from_glsl_shader = true; in _mesa_valid_to_render()
1838 if (!frag_from_glsl_shader) { in _mesa_valid_to_render()